Drawing your favorite characters or writing fanfic isn’t just fun. It’s also a way for fans to explore their own identities.
畫出喜歡的角色或者撰寫粉絲小說可不僅僅是找樂子。對粉絲而言,這也是一種探索自身身份的方式。
I fell for Among Us, the multiplayer social deduction game, hard and fast1. While I hadn’t played any video games in over 10 years, now I was playing semiweekly and making fan art for the very first time. First it was a creepy theme song, then motivational posters, then Peeps2 dioramas. I had gone from fan to fan artist in a blink of an eye.
我成為了《太空狼人殺》的忠實玩家,這是一款多人社交推理游戲。雖然有十多年沒玩過電子游戲了,但現(xiàn)在我每半周玩一次,還破天荒地開始創(chuàng)作粉絲藝術(shù)。一開始是一首令人毛骨悚然的主題曲,然后是大力宣傳的海報,接著是用棉花糖制作的場景模型。一眨眼的工夫,我就已經(jīng)從粉絲升級成了粉絲藝術(shù)家。
Why had I felt the need to make art in someone’s world, just as many others have done before me? Talking with experts in the field and other Among Us fan artists revealed that fan art has a lot of benefits for its creators, and even for other fans.
為什么我覺得有必要在別人的世界里創(chuàng)作藝術(shù),就像此前很多人做的那樣?和行業(yè)專家以及其他《太空狼人殺》粉絲藝術(shù)家交流后,我發(fā)現(xiàn)粉絲藝術(shù)不僅對創(chuàng)作者本身大有裨益,甚至能惠及其他粉絲。
But what exactly is fan art? Fanthropologist3 Meredith Levine describes fan art as “visual art made by someone about their object of fandom for themselves or for other fans.” Or even the object of fandom themselves.
話說回來,粉絲藝術(shù)究竟是什么呢?粉絲人類學(xué)家梅雷迪斯·萊文將粉絲藝術(shù)描述為“某人為自己或其他粉絲創(chuàng)作的關(guān)于癡迷對象的視覺藝術(shù)”。粉絲藝術(shù)甚至還可以指粉絲癡迷的對象本身。
Building skills by having fun
在玩樂中培養(yǎng)技能
Lynn Zubernis, a psychologist and professor at West Chester University of Pennsylvania who has written extensively on fandoms, says it’s important to remember that not every fan makes fan art. But folks who have that intense engagement with a fandom tend to get inspired by it, and “want to interact with it in a different way,” Zubernis says, “you want to somehow make yourself part of the world that you have become engaged with.”
林恩·朱伯尼斯是賓夕法尼亞州西徹斯特大學(xué)的教授兼心理學(xué)家,針對粉圈現(xiàn)象著述頗豐。她指出,重要的是要記住,不是所有粉絲都會創(chuàng)作粉絲藝術(shù)。然而,深度參與粉圈的那群人往往會受其啟發(fā),并且“想要用不一樣的方式與其互動”。朱伯尼斯表示:“你想以某種方式成為你所參與的世界的一部分。”
Some creators want to expand on the fandom itself through their fan art. For example, YouTuber 3D Print Guy, who created an animated horror trilogy of Among Us. He explains that while he worked on the trilogy, he was surprised at how many stories could be told just on the Skeld, a spaceship map that is the smallest in the game, and arguably the most popular.
一些創(chuàng)作者希望通過粉絲藝術(shù)對自己癡迷的對象本身進行更詳盡的闡釋。以優(yōu)兔博主“3D打印客”為例,他創(chuàng)作了《太空狼人殺》驚悚動畫三部曲。他解釋說,創(chuàng)作三部曲期間,他驚訝地發(fā)現(xiàn)光是骷髏艦——《太空狼人殺》里最小也可謂最受歡迎的一張地圖——就有許多故事可講。
Fan art can also be a vehicle for honing4 or developing one’s craft. Levine explains that fan art allows people to “practice skills within a known universe.”
創(chuàng)作粉絲藝術(shù)也是一種磨煉或發(fā)展個人技藝的途徑。萊文解釋道,粉絲藝術(shù)讓人們得以“在一個已知的宇宙中練習(xí)技能”。
3D Print Guy says part of the motivation to make the videos was to learn those new skills with each video he creates. With his trilogy, he discovered he had to make more filmmaking decisions than he had in the past, such as using music that would impact the mood of the animation. And when it’s time to make more fan videos and other projects, he says, he’ll use those same skills in future videos.
3D打印客說,他制作視頻的部分動機是每次制作都可以學(xué)到新技巧。為了制作三部曲,他發(fā)現(xiàn)自己需要做出比過去更多的攝制決策,比如選用可能會影響動畫氛圍的音樂。他表示,如果要制作更多的粉絲視頻,或者要做其他項目視頻,他會在未來的作品中采用同樣的技巧。
Seeing ourselves in new worlds
在新世界中認(rèn)識自我
Not only do fan artists tell new stories and learn new skills through their work (or more often, play), fan art can be a vehicle for exploring your own identity. In a research study with young fan artists worldwide, generally aged 14 to 24, Marjorie Cohee Manifold, professor of arts education and curriculum studies at Indiana University, reported that 70 percent of participants “described being drawn as fans to specific characters in narratives of popular culture because they saw desirable traits in the characters that they wished to possess or emulate5.” In short, during a formative period of their lives, these people were drawn to worlds or characters that had characteristics they wanted to have in their own lives.
粉絲藝術(shù)家不僅通過自己的作品(更多時候就是在玩)講述新故事、學(xué)習(xí)新技能,粉絲藝術(shù)本身也是探索自身身份的工具。瑪喬麗·科?!ゑR尼福爾德是印第安納大學(xué)藝術(shù)教育和課程設(shè)置研究專業(yè)的教授,她針對全世界的年輕粉絲藝術(shù)家(基本在14—24歲)展開了調(diào)研。結(jié)果顯示,70%的參與者“表示自己受流行文化敘事下的特定角色吸引而成為粉絲,因為在這個角色身上看到了自己想要擁有或效仿的特征”。簡而言之,在人生中的某個自我形成期,他們受到作品中的世界或角色的吸引,而這世界或角色具有他們想在現(xiàn)實生活中擁有的特質(zhì)。
But that process of exploring your identity doesn’t have to be just for people in their teens and early twenties. Anyone can use fan art as a way to explore themselves.
然而,這一自我探索的過程不僅僅屬于十幾歲和二十出頭的人。任何人都可以借助粉絲藝術(shù)探索自我。
Finding joy in creation
在創(chuàng)作中尋找樂趣
Making fan art can also be meditative. Zubernis explains that some people get into a flow state6 through art, and it helps them get a sense of control in the world. Creating in this way helps people focus on the here and now, instead of worrying about the past or future, she says, and that can make people feel good.
創(chuàng)作粉絲藝術(shù)也可以引人進入沉思的狀態(tài)。朱伯尼斯解釋道,有些人會在藝術(shù)創(chuàng)作的過程中進入心流狀態(tài),這能幫助他們獲得一種對世界的掌控感。她說,在心流狀態(tài)下創(chuàng)作能幫助人們聚焦當(dāng)下,不去擔(dān)心過去和未來,這可以讓人感覺良好。
On a similar note, fan art can help both fans and artists come to terms with difficult material or story elements that are problematic or hard for fans to accept. Zubernis cites fans who are still healing from the ending of the television show Supernatural and have mediated that hurt through fan art in the months since the show’s end. “It helps us go to places we don’t want to go,” Zubernis says, because we can go there in a safe way.
同理,粉絲藝術(shù)能幫助粉絲和創(chuàng)作者本人逐漸接受令人費解的內(nèi)容以及有缺陷或難接受的故事要素。朱伯尼斯舉例說,《邪惡力量》最終季播完后的幾個月里,回不過神的粉絲們用粉絲藝術(shù)來緩解電視劇完結(jié)帶給他們的傷痛?!胺劢z藝術(shù)可以幫助我們前往自己不愿意前往的地方?!敝觳崴拐f,有了粉絲藝術(shù),我們便得以安全抵達。
There’s also joy in creation, Zubernis explains. Since fan art is often personal or shared within a community, the rules aren’t the same as they would be for someone creating works for a job or for commercial purposes. Fan artists can do literally anything they imagine. To borrow a phrase from Marie Kondo7, fan art can spark joy, Zubernis says.
朱伯尼斯解釋說,創(chuàng)作也會帶來樂趣。由于粉絲藝術(shù)往往用于私人欣賞或者在社群中共享,所以規(guī)矩也不同于為工作或商業(yè)目的而進行的創(chuàng)作。粉絲藝術(shù)家真的可以做任何他們想象中的事。朱伯尼斯借用近藤麻理惠的話說,粉絲藝術(shù)能點燃?xì)g樂。
Liz Strauss, a freelance artist and creator, explains that creating Among Us statues was a great way of getting out of her own head. While making these Among Us sculptures for herself and her friends as gifts, she found that joy and freedom. She explained that she didn’t have to worry about fulfilling commissions, as she does with her freelance work; she can create for the joy of creating.
利茲·施特勞斯是一位自由職業(yè)藝術(shù)家和創(chuàng)作者。她解釋說,創(chuàng)作《太空狼人殺》雕像是從煩惱中抽離出來的絕佳途徑。這些雕像是她給自己和朋友的禮物,她在創(chuàng)作過程中找到了快樂和自由。她解釋說自己不需要像對接客戶時那樣擔(dān)心能否完成委托,她可以僅僅為了創(chuàng)作的樂趣而創(chuàng)作。
Community is key
社群是關(guān)鍵
For many fan artists, community is a key part of the appeal. Fan communities can provide support and even mentorship of fan artists, Zubernis explains. These community members help encourage new fan artists as well as help them improve their skills. “Being with like-minded people feels very validating8, whatever you are trying to express in your fan art,” Zubernis says. While mentorship may not be the reason people participate, “the community itself becomes the reason to stay with the community,” she says. It feels good to be part of a group.
對于許多粉絲藝術(shù)家而言,社群是吸引他們創(chuàng)作的關(guān)鍵因素。朱伯尼斯解釋說,粉絲社群能提供來自粉絲藝術(shù)家的支持甚至指導(dǎo)。社群成員鼓勵新晉粉絲藝術(shù)家,還幫助他們提高技能。朱伯尼斯說:“不管你試圖通過粉絲藝術(shù)表達什么,和志趣相投的人相處就會感覺頗受認(rèn)可?!彼€指出,也許粉絲們加入社群并不是為了獲得指導(dǎo),但“社群本身成為他們留下來的理由”。成為團體的一分子讓人感覺良好。
In that study of young fan artists, Manifold found in her interviews that 89 percent of interviewees wanted to create a distinct style that would get them recognized and applauded by the fandom and other fan artists.
說回那項針對年輕粉絲藝術(shù)家的研究。通過訪談,馬尼福爾德發(fā)現(xiàn)89%的受訪者希望創(chuàng)造出獨一無二的風(fēng)格,能夠以此收獲粉圈和其他粉絲藝術(shù)家的認(rèn)可和稱贊。
3D Print Guy notes that while he creates fan videos to learn new skills, “it feels nice for people to see your art and appreciate it.” In fact, he had only intended to make one video for Among Us, but the video was so popular—friends who didn’t know his handle sent it to him—he decided to make two more videos to round out9 the story.
3D打印客特別提道,雖然他創(chuàng)作粉絲視頻是為了學(xué)習(xí)新技能,但“人們看到并欣賞你的藝術(shù)作品,那種感覺很棒”。實際上,他本來只打算制作一部《太空狼人殺》視頻,但那部作品廣受歡迎——朋友們不知道出自他手,甚至轉(zhuǎn)發(fā)給了他——他因此決定再制作兩部,讓故事完整起來。
Ultimately, fan art is a healthy way to express one’s self and find inspir-ation to think about new worlds, skills, or new versions of self through the love of a fandom. After all, it’s a lot of fun to make. I’ll keep painting my Peeps or making merit badges as a way to cele-brate my love of Among Us.
總而言之,創(chuàng)作粉絲藝術(shù)是表達自我的良好途徑,也是尋求靈感的合理手段,能通過粉圈的熱愛啟發(fā)人們思考新世界、新技能,甚至是全新的自我。畢竟,整個創(chuàng)作過程樂趣十足。我會繼續(xù)為我的棉花糖模型上色,也會繼續(xù)制作榮譽徽章,以此彰顯我對《太空狼人殺》的熱愛。
(譯者為“《英語世界》杯”翻譯大賽獲獎?wù)?;單位:北京外國語大學(xué))
1 hard and fast堅定地;不容變動地。" 2此處指美國Peeps品牌的棉花糖。該品牌棉花糖因造型多樣、顏色豐富而廣受美國人喜愛,最經(jīng)典的造型有復(fù)活節(jié)小雞和兔子。用Peeps棉花糖制作場景模型是美國流行文化中一種有趣的現(xiàn)象,甚至已經(jīng)衍生出各種比賽和展覽。
3 fanthropologist粉絲人類學(xué)家,由fan(粉絲)和anthropologist(人類學(xué)家)合成而來。
4 hone磨煉;訓(xùn)練。
5 emulate效仿,模仿。" 6心流狀態(tài)源自積極心理學(xué)奠基人米哈伊·奇克森特米哈伊(Mihaly Csikszentmihalyi)提出的心流理論。心流狀態(tài)指人類完全沉浸于活動本身的心智狀態(tài)。
7近藤麻理惠是日本“收納女王”,代表作有《怦然心動的人生整理魔法》一書。2015年,因高超的整理技巧,近藤麻理惠入選美國《時代》周刊評選的全球百位最具影響力人物。
8 validating讓人感到被認(rèn)可或受重視的。" 9 round out使完整;使飽滿。
How to Be a Positive Member"of a Fandom Community
1. Respect and kindness go a long way
Be kind and understanding to those who have different points of view or interests than your own. This will create a positive atmosphere in the fandom and make it enjoyable for everyone.
2. Share your love for the fandom
Share your knowledge and enthusiasm with others in the community. Your involvement will help foster a more connected and engaging community.
3. Participate in activities
Participate in fandom events and activities, such as fan art or cosplay contests, conventions, and other fun gatherings. This will help keep the energy of the community alive and give everyone an opportunity to show their support for their favorite show or movie.