• <tr id="yyy80"></tr>
  • <sup id="yyy80"></sup>
  • <tfoot id="yyy80"><noscript id="yyy80"></noscript></tfoot>
  • 99热精品在线国产_美女午夜性视频免费_国产精品国产高清国产av_av欧美777_自拍偷自拍亚洲精品老妇_亚洲熟女精品中文字幕_www日本黄色视频网_国产精品野战在线观看 ?

    Immersion Analysis Through Eye-Tracking and Audio in Virtual Reality

    2021-12-10 11:55:24JihoonLeeandNammeeMoon
    Computers Materials&Continua 2021年10期

    Jihoon Lee and Nammee Moon

    Department of Computer Science,Hoseo University,Asan-si,31499,Korea

    Abstract:In this study,using Head Mounted Display(HMD),which is one of the biggest advantage of Virtual Reality(VR)environment,tracks the user’s gaze in 360° video content,and examines how the gaze pattern is distributed according to the user’s immersion.As a result of analyzing the gaze pattern distribution of contents with high user immersion and contents with low user immersion through a questionnaire,it was confirmed that the higher the immersion,the more the gaze distribution tends to be concentrated in the center of the screen.Through this experiment,we were able to understand the factors that make users immerse themselves in the VR environment,and among them,the importance of the audio of the content was shown.Furthermore,it was found that the shape of the gaze distribution for grasping the degree of immersion by the subject of the content was different.While reviewing the experimental results,we also confirmed the necessity of research to recognize specific objects in a VR environment.

    Keywords:Virtual reality;eye-tracking;immersion analysis;360° video

    1 Introduction

    As technology has progressed,smart cities and the Internet of Things(IoT)have been actively studied[1–3].Several services such as remote healthcare services and IoT remote-home control services based on 5G mobile networks have been developed.These services have certain specific characteristics:they need higher network speeds and well-organized networks while improving mobility and providing flexibility and freedom of location.In particular,online services such as non-face-to-face lectures are a major breakthrough accomplished using smart city technology.First,they give people the means to use their time efficiently and freely.Second,these services enable people to maintain their regular routines even in the event of unforeseen emergencies such as epidemics or natural disasters.Given these advantages,several efforts have focused on improving the quality of online services,one of which is to use Virtual Reality(VR)technology.

    VR using a Head-mounted Display(HMD)provides more immersive content than existing 2D content.An HMD can provide user immersion in virtual environments.Research on HMDs is underway to increase user immersion by various means.Through a study that deduces facial expressions based on pupil movements and the shape of eyes from cameras for eye-tracking,we can see that the quality of interactions between users and VR content has improved[4–6].

    Several technological innovations have been applied in response to COVID-19.To prevent the spread of the virus,telecommuting,non-face-to-face lectures,and online meetings are being actively employed[7,8].These measures have been positively evaluated regarding work efficiency.However,these measures have received more criticism in the educational domain.A typical reason is that it is difficult for the teacher to measure the students’attention unless the teacher and the student are in the same physical space.In this same context,students may have difficulty in establishing immediate communication with the teacher.

    In this study,the degree of immersion through the user’s gaze tracking coordinate data in a virtual environment through 360-degree video is investigated.Based on researches through eyetracking data and immersion in existing 2D contents,we check whether they are applied equally to VR contents.In addition,as well as the effect of sound for 2D contents’immersion improvement,we checked how the sound of VR contents shows the difference in immersion improvement compared to 2D contents.

    2 Related Works

    To improve user immersion in 2D content,research was conducted on optimal localization with sound effects,gaze tracking,and environmental changes.Among them,descriptions of the content were added through sound and it was confirmed that there is a clear difference in the degree of immersion associated with the user’s environment.Reference[9]proposed usermodeling according to the propensity by combining the user’s location-positioning data and gaze-tracking data using Wi-Fi Received Signal Strength(RSS)technology[9].This was done through experiments on smartphones,tablet PCs,and laptops to determine the difference in the disposition and screen size according to the distance between the user and the media.In addition,by classifying spaces such as public places or study rooms,the correlation between immersion score and concentration was derived based on the number of people sharing a space.

    The COVID-19 epidemic is driving non-face-to-face activities such as social distancing and remote classes.As a result,research to improve content immersion in VR environment has become more active.VR content can provide content to users with better immersion with HMD device.Therefore,combining VR with various types of content such as games,education,and advertisements has been studied[10–14].Specifically,from an educational perspective,VR can improve the quality of online lectures.Reference[15]researched VR for education focused on the use of immersive VR[15].In addition,research to experience 360°content in VR is also underway.To apply the recent trend,studies for faster and simpler real-time streaming and algorithms for video-frame stabilization and focus assistance for stabilization of 360°content are also being conducted[16–18].

    Eye-tracking technology tracks user gaze and measures the eyeball position and movement.It is used in research fields such as psychology and cognitive linguistics[19].Based on these studies,eye-tracking was examined in Human–Computer Interaction(HCI)for applications such as marketing.It was also used to determine what types of content users found more interesting in a desktop environment rather than a VR environment and what elements were eye-catching on a webpage[20].There has also been a considerable amount of research into applying these eyetracking techniques to education and medical fields to remove the limitations of locations[21–23].

    Reference[24]was cited for the questionnaire in the experiment and several modifications were made since the content cannot be manipulated[24].Reference[24]conducted a total of three experiments on VR game content.Through their experiment,they confirmed that both objective measurement through eye-movement and subjective measurement through a questionnaire can be effective.In addition,both positive and negative emotions were strong influences when participants engaged in immersion.The experiment in this paper visually confirms participants’eye-movement directly and shows the difference in the distribution of gazes in the HMD according to the degree of immersion through the questionnaire items that have proven effectiveness.Fig.1 below is the heatmap on a 2D webpage and 3D 360°video.

    Figure 1:Eye-tracking on a 2D webpage(A)and a 3D 360° video(B)

    3 Experiment

    There were 20 experiment participants in total,all of whom were in their 20s.There were 13 males and seven females.Due to COVID-19 restrictions,the experiment was conducted in a separate room.Participants always wore masks for the experiment and their masks did not interfere with the HMD device or earphones.The experiment was conducted following social distancing protocols;during the experiment,no one including the author was allowed to enter the separate room except where unavoidable.Participants were able to immediately stop the experiment if they felt abnormal in any way or were severely unable to concentrate.

    3.1 360°Video Contents and Questionnaire

    The subjects of the 360°video contents for the experiment were sports and travel.Each participant experienced the two pieces of content depending on whether it included sound and four contents were experienced in total.Tab.1 above shows example contents.And Fig.2 below is the images of participant’s eyes,HMD’s location and gazed coordination.

    Table 1:Contents information

    Figure 2:Participation in the experiment

    While subjects were experiencing the content,they could quit out and end the experience at any time they wanted.In addition,the subjects were allowed sufficient rest time until the next content was executed.Whenever each content piece was finished,a survey was conducted,the content of which was a modified version of the survey contents in Reference[21].Immediately after the end of the content,the subject was asked to respond to the questionnaire,the content of which can be found in the Appendix.

    3.2 Experiment Environment

    In this study,we experimented with two subjects of 360°content in a VR environment.Tab.2 shows the environment of our experiment.We used FOVE VR Eye-tracking HMD as the main display equipment and Apple’s Bluetooth earphone,Airpods Pro,as the main audio equipment.

    Table 2:Experiment environment

    3.3 Data Collection

    FOVE’s SDK was used to gather eye-tracking data used in the experiment.Fig.3 below is the screen that can be seen when executing FOVE’s debug tool.

    Tab.3 describes the values of X,Y,Z,and W that can be seen in the(1)box of Fig.3.These values are for the location of the HMD and indicate the horizontal,vertical,front and rear,and height positions,respectively.

    Figure 3:FOVE Debug tool screen

    Table 3:Meaning of each value of HMD

    Tab.4 is a description of the values in box(2)in Fig.3.Both the left and right sides have values of X,Y,and Z,which are values for the horizontal position of the eyeball,the vertical position of the eyeball,and the pupil dilation and contraction.The left and right are divided into left and right eyes.

    Table 4:Meaning of each value of the tracked-gaze value

    We used the FOVE SDK to get the gaze coordinates of the FOVE debug tool.The gaze coordinate data was received directly from the HMD via C++.Figs.4 and 5 below show the output of the C++ program and the part of csv files that shows the gaze points of each frame.The Gaze Point indicates the “Screen Gaze” of the FOVE SDK.In Screen Gaze,the center of the screen where the eye is looking is(0,0),and the maximum coordinate value for each is 1.Fig.6 below presents an example of Screen Gaze.

    The columns in Tab.5 correspond to the x and y coordinates for the left and right eyes on the HMD screen coordinates,respectively.

    Fig.6 below shows the mapping process for the extracted gaze data and the specific frame of the content.

    When mapping the coordinates and video,there are a few things worth keeping in mind.First,it is necessary to prepare for a case where the HMD cannot recognize the eyes,such as when blinking.In this paper,for instances of None Data,which is the input for the eye blinking,the frame at the time is removed and mapped by five frames from the input point.Meanwhile,when None Data is checked as output,the HMD screen also progresses to a blank screen.In the 360°image,the part that the user can actually see from the HMD is not the entire content but only a 180°section that is the user’s viewpoint.Therefore,the image to be used for mapping only proceeded to the screen viewed as the HMD’s mirror client.Fig.7 below shows the user’s perspective when using the HMD.

    Figure 4:Output of the C++ program for gaze vector coordinates

    Figure 5:Example of the FOVE screen gaze vector

    Figure 6:Gaze data and video-mapping process

    Table 5:CSV example output of the C++ program

    Figure 7:Example of the HMD’s perspective

    4 Experiment Result

    Analyzing the collected data and looking at the positions of the participants’left and right eyes by content,we can derive graphs as shown in Fig.9 below.

    Figure 8:Distribution for each content

    Tab.6 shows the results of participants’questionnaires,which were conducted immediately after each content(D:Disagree,N:Neutral,A:Agree).The categorization of Tab.6 has the following meaning:(E:Emotion,Int:Interest,Imm:Immersion,S:Satisfaction/P:Positive,N:Negative).

    Number 1,the representative question of the questionnaire,is related to emotional transfer,an important factor in the degree of immersion.The average response is that Contents 1 and 3 that included sound were emotionally immersive;however,Contents 2 and 4 for which the sound had been removed were not well-transmitted.

    Number 4 is a question that checks how much the participant assimilated into the content based on the degree of immersion.As an average response,Contents 1 and 3 responded that they wanted to move,and Content 2 and 4 showed neutral and negative responses,respectively.This question shows that the user’s reaction may be different depending on the contents’characteristic.In addition,in the experiment of this study,males have a greater proportion of males and females.With this factor,we could understand the result that Content 2 was neutral.

    Table 6:Questionnaire results and averages

    Number 13 shows how strongly the user was interested in the content.Due to the nature of video content,unlike games that are directly manipulated,participants experience events in order without knowing what they will experience later.In the case of Contents 1 and 3,participants were interested in the content by being blocked from the outside on average.

    Number 16 directly asks about the participant’s immersion.Participants expressed that while experiencing the content on average,they seem to experience events directly within the content,rather than being in the real world.However,an important point is that Contents 2 and 4 had more neutral responses than disagreement.It can be seen that experiencing VR content through an HMD can give users a sense of immersion.

    Number 18 asks how deeply the participant experienced the content.Contents 1 and 3 were each able to enable complete immersion in participants on average.However,negative responses were average for Contents 2 and 4,suggesting that whether the content includes sound greatly affects the level of immersion.

    We can confirm some facts from Tab.6 and Fig.9.Although the questionnaire is a subjective indicator,relatively few participants were confirmed as neutral(N),calculated as average values.Through this,it can be confirmed that participants have relatively similar opinions on the content.What can be inferred from the immersion score for each piece of content for participants is that in the sports category,audio data is very influential on immersion.This is because,in the case of sports content,not only visual elements such as commentary,shouting,cheering,etc.but also immersion through audio can be specified.However,in the case of travel,there are some differences but we can see that this has very little effect.In travel contents,enhanced immersion can be expected through the guide’s audio data but it is understood that the influence of audio data on immersion is relatively weak because traveling alone can be viewed as sufficiently common.We can deduce one more fact here.The element that contributes to immersion in the subject of content is more effective if that element is not intended by the participant.For example,audio data in the sports category includes commentary,cheering,and shouting,as mentioned earlier.These elements can be heard sufficiently even if participants do not intend them,so this element can bring a sense of presence.However,in the case of travel,the only content that can be received as audio data is guide data or ambient white noise.This is because audio data has a significantly lower weighting than that of sports subjects,so it has the amount of change as shown in Fig.9.

    Figure 9:Averaged immersion scores for the questionnaire

    5 Discussion and Conclusion

    Smart cities are still in the process of development with IoT technology,future-generation networking services,and other technological innovations still being in the pipeline.In this context,we identified a common feature of studies in this domain:an online system with various devices.We focused on the word “immersion” in the keywords and had some confidence in the growth of the online education market.Improving the quality of online educational services such as lectures,conferences,and presentations requires increasing participants’immersion in online environments.We found that the best way to achieve this is by means of a VR environment with an HMD device,which is commonly used when experiencing VR content.To enhance VR immersion,we intensively analyzed several factors that have been extensively researched in the past.Based on eyetracking coordinates and audio data that can best be grasped in VR environments,we investigated what characteristics can be identified when a user is immersed and when they are not immersed.

    The biggest factor that presents a problem in VR content is motion sickness.Until now,research to relieve VR motion sickness has been steadily progressing[25–28].VR motion sickness induces symptoms such as nausea,vomiting,and dizziness,and Reference[29]said that through an experiment,there was a big difference in the degree of motion sickness according to movement in the genre.In addition,although it depends on the user’s environment and gender,the experience of VR does not have a significant effect.

    When experiencing content in both 2D and in a VR environment,sound has a great influence on user immersion.First,in Fig.8,you can see different gaze distributions between Contents 1 and 2 in the same category.In the case of Content 1,this content is reproduced with sound in the sports content and has a distribution concentrated in the center.In the case of Content 2,it is possible to check the distribution in a form that spreads in all directions by removing the sound.

    Unlike Contents 1 and 2 that have the theme of sports,Contents 3 and 4 on the theme of travel show different sights.Both contents seem relatively less influenced by sound when compared to sports-themed contents.The theme of travel can give a better view of the objects you want to see by moving the position of the HMD device itself(the position of the head)to show what the user wants to see.As can be seen in Tab.6,the immersion ratings of Contents 3 and 4 are not significantly different on average compared to Contents 1 and 2,which have the sports theme.This is an analysis of both objective indicators(Gaze data)and subjective indicators(Questionnaire)shown through Reference[21].

    However,a limitation of this study is that,due to the nature of VR,which necessitates direct experimentation using HMD,it was not possible to recruit many experimental participants due to social distancing and non-face-to-face activities caused by the COVID-19 pandemic.If the experiment were conducted based on the sample data received from more participants,more accurate results could be obtained.

    The lack of 360°video content is also a limitation.It is expected that more detailed results could be obtained if the contents of various subjects other than travel and sports conducted in this study were secured.In addition,motion sickness in VR can cause a big problem in immersion.In fact,in the case of the experimental participant with >70% of the missing values as a result of the experiment,it is said that only the first half of all contents were processed.When motion sickness arose,they were waiting for the contents to end.Since it was difficult for participants to judge that the content experience was valid,there was a situation where they gave up and were replaced with another person.In VR,motion sickness usually occurs when the frame rate of the content actually viewed by the user differs from the frame rate of the VR environment viewed through the HMD.

    Through this study,we were able to approve the effect of sound on immersion in a VR environment and that understanding of immersion through gaze data was related to the subject of the content.With experiments in this paper,we were able to confirm the following:

    1)Gaze data can be a good indicator to determine whether users are immersed but more accurate indicators should be made for gaze patterns by category.This experiment was conducted on contents with themes of sports and travel,but there are various other contents in addition to VR contents.

    2)Sound data,like 2D content,has a great influence on content immersion.However,in the case of the travel category in the experiment in this study,it was confirmed that even without sound data,participants can still fully immerse themselves.Through this confirmation we were able to plan the future experiment for the category of the VR content.

    3)Due to the use of an HMD device,which can be viewed as the difference between 2D and 3D contents,it was found that the gaze patterns for grasping immersion have different patterns.For example,frequently mentioning the content topic derived from the content or continuously showing related objects is used to check whether the user was immersed in the 2D content.Therefore,to grasp the degree of immersion through the gaze pattern in 2D content,other factors(audio data contents,recognition of objects exposed to the content,etc.)must be identified.However,in the case of 3D content,when the user was immersed,the gaze pattern tended to be concentrated in the center.Conversely,when the user could not concentrate,the dispersive gaze pattern could be confirmed.

    The study was conducted with a relatively small number of participants due to the COVID-19 pandemic.For future research,we will check the distribution of gazes in various contents such as fashion,education,and advertisements other than sports and travel,the similarities or differences between various contents,and the object recognition method in the VR environment to measure the immersion.It is necessary to proceed with this experiment in detail based on contents of various categories by collecting more content that was insufficient in this study.If further research proceeds,we plan to conduct more accurate data analysis by recruiting participants with more diverse topics and more diverse samples.

    Furthermore,object recognition in VR content becomes a very important index for immersion.VR content that users experience with more choices,rather than showing only a fixed and limited screen as in 2D content,has limited capacity to grasp objects only with simple coordinates.Currently,it is widely used to grasp the location of an HMD’s Gaze Vector Point through Unity and check the ID of the Asset there.However,object recognition using Unity’s assets is impossible for 360°video,which is a type of VR content.To solve this problem,future research should check the scene facing the HMD in 360°video and conduct a study on object recognition methods through You Only Look Once(YOLO).

    Funding Statement:This research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF)funded by the Ministry of Education(NRF-2021R1A2C2011966).

    Conflicts of Interest:The authors declare that they have no conflicts of interest to report regarding the present study.

    Appendix A.Immersion Questionnaire List for Contents

    Answers to check:

    (SD:Strongly Disagree,D:Disagree,N:Neutral,A:Agree,SA:Strongly Agree)

    (1)I did not feel any emotional attachment to the content.

    (2)I was interested in seeing how the content’s events would progress.

    (3)It did not interest me to know what would happen next in the content.

    (4)I was so focused on the content that I wanted to make a movement related to the content topic.

    (5)I enjoyed the graphics and images of the content.

    (6)I enjoyed the content.

    (7)The content was not fun at all.

    (8)I felt myself to be directly travelling through the content according to my own will.

    (9)I did not feel as if I was moving through the content according to my own will.

    (10)I was unaware of what was happening around me.

    (11)I was aware of surroundings.

    (12)I still felt attached to the real world.

    (13)At the time,the content was my only concern.

    (14)Everyday thoughts and concerns were still very much on my mind.

    (15)I did not feel the urge at any point to stop playing and see what was going on around me.

    (16)I did not feel like I was in the real world but the content world.

    (17)I still felt like I was in the real world while watching it.

    (18)To me,it felt like only a very short time had passed.

    (19)The play time of the content appeared to go by very slowly.

    (20)How immersed did you feel?(10:Very immersed,0:Not immersed).

    日韩欧美一区视频在线观看| 九色国产91popny在线| 夜夜爽天天搞| www.999成人在线观看| 亚洲国产精品999在线| 一本大道久久a久久精品| 欧美中文综合在线视频| 高清毛片免费观看视频网站| 他把我摸到了高潮在线观看| 18禁观看日本| 一区二区三区国产精品乱码| 成年女人毛片免费观看观看9| 日韩欧美免费精品| 午夜免费观看网址| 午夜免费观看网址| 中文亚洲av片在线观看爽| 黄片播放在线免费| 久久这里只有精品19| 性色av乱码一区二区三区2| 欧美午夜高清在线| 午夜福利在线在线| 天天一区二区日本电影三级| 亚洲精品国产一区二区精华液| 一进一出抽搐动态| 一夜夜www| 在线免费观看的www视频| 天天躁夜夜躁狠狠躁躁| 国产亚洲av高清不卡| 夜夜躁狠狠躁天天躁| 三级毛片av免费| 少妇裸体淫交视频免费看高清 | 成熟少妇高潮喷水视频| 国产精品 国内视频| 国产免费av片在线观看野外av| 999久久久国产精品视频| 女人爽到高潮嗷嗷叫在线视频| 精品日产1卡2卡| 亚洲成av人片免费观看| 成人免费观看视频高清| 中文字幕人成人乱码亚洲影| 身体一侧抽搐| 又黄又粗又硬又大视频| 亚洲欧洲精品一区二区精品久久久| 精品熟女少妇八av免费久了| 亚洲av第一区精品v没综合| 久久精品国产亚洲av香蕉五月| 欧美一区二区精品小视频在线| 黑丝袜美女国产一区| 国产男靠女视频免费网站| 中文资源天堂在线| 一本精品99久久精品77| 老司机午夜十八禁免费视频| 亚洲五月天丁香| 亚洲人成77777在线视频| avwww免费| 麻豆久久精品国产亚洲av| 国产精品乱码一区二三区的特点| 久久国产亚洲av麻豆专区| 欧洲精品卡2卡3卡4卡5卡区| 18禁黄网站禁片午夜丰满| 国产亚洲av嫩草精品影院| 免费人成视频x8x8入口观看| 老汉色av国产亚洲站长工具| 18禁黄网站禁片免费观看直播| 亚洲三区欧美一区| 中文字幕精品免费在线观看视频| 国内久久婷婷六月综合欲色啪| 国产极品粉嫩免费观看在线| 69av精品久久久久久| 欧美激情极品国产一区二区三区| 国产又色又爽无遮挡免费看| 999精品在线视频| 无限看片的www在线观看| 制服人妻中文乱码| 一卡2卡三卡四卡精品乱码亚洲| 女人被狂操c到高潮| 亚洲一卡2卡3卡4卡5卡精品中文| 人成视频在线观看免费观看| 亚洲无线在线观看| 国产欧美日韩一区二区三| av中文乱码字幕在线| ponron亚洲| 免费无遮挡裸体视频| 搞女人的毛片| 黑人操中国人逼视频| 精品国内亚洲2022精品成人| √禁漫天堂资源中文www| 精品一区二区三区四区五区乱码| 国产欧美日韩精品亚洲av| 久久婷婷人人爽人人干人人爱| 在线视频色国产色| 波多野结衣高清无吗| 欧美精品亚洲一区二区| 中文字幕精品免费在线观看视频| 亚洲欧美日韩高清在线视频| 观看免费一级毛片| 黄色丝袜av网址大全| 亚洲欧美精品综合久久99| 日本撒尿小便嘘嘘汇集6| 好男人在线观看高清免费视频 | 波多野结衣巨乳人妻| 99国产精品一区二区三区| 欧美另类亚洲清纯唯美| 久久久久久亚洲精品国产蜜桃av| 中文字幕人妻熟女乱码| 免费看十八禁软件| 两个人视频免费观看高清| or卡值多少钱| 国产精品日韩av在线免费观看| 波多野结衣高清作品| 国产精品一区二区三区四区久久 | 黄色视频,在线免费观看| 亚洲熟妇熟女久久| 免费高清视频大片| 久久婷婷人人爽人人干人人爱| 美女大奶头视频| 一区二区三区高清视频在线| 一级a爱视频在线免费观看| 又黄又粗又硬又大视频| 精品国产国语对白av| 天堂影院成人在线观看| 久久久久久亚洲精品国产蜜桃av| 欧美乱妇无乱码| a级毛片在线看网站| 午夜亚洲福利在线播放| 精品免费久久久久久久清纯| 精品久久久久久久毛片微露脸| 国产午夜精品久久久久久| 琪琪午夜伦伦电影理论片6080| 亚洲成av片中文字幕在线观看| 一进一出好大好爽视频| 午夜a级毛片| 欧美在线黄色| 国产一区在线观看成人免费| 亚洲第一av免费看| 欧美+亚洲+日韩+国产| 精品电影一区二区在线| 日韩精品中文字幕看吧| 免费人成视频x8x8入口观看| 黄色 视频免费看| 亚洲电影在线观看av| 亚洲精品国产区一区二| 自线自在国产av| 女人高潮潮喷娇喘18禁视频| 精品久久久久久,| 国产精品香港三级国产av潘金莲| 男女下面进入的视频免费午夜 | 国产精品自产拍在线观看55亚洲| 午夜福利免费观看在线| a级毛片a级免费在线| 国产黄色小视频在线观看| 欧美成人一区二区免费高清观看 | 国产成人精品久久二区二区免费| 国产精品电影一区二区三区| 男男h啪啪无遮挡| 国产伦在线观看视频一区| 欧美不卡视频在线免费观看 | 亚洲自偷自拍图片 自拍| 777久久人妻少妇嫩草av网站| 免费在线观看影片大全网站| 日本五十路高清| 精品国产一区二区三区四区第35| 久久婷婷人人爽人人干人人爱| 亚洲第一青青草原| 精品乱码久久久久久99久播| 国产黄a三级三级三级人| 久久久久久大精品| 欧美成人性av电影在线观看| 丝袜人妻中文字幕| 操出白浆在线播放| www国产在线视频色| 欧美国产日韩亚洲一区| 国产精品永久免费网站| 亚洲第一电影网av| 国产久久久一区二区三区| 国产成人av激情在线播放| 国产精品野战在线观看| av电影中文网址| 久久久久免费精品人妻一区二区 | 激情在线观看视频在线高清| 国产成+人综合+亚洲专区| 亚洲午夜理论影院| 午夜日韩欧美国产| 熟妇人妻久久中文字幕3abv| 韩国av一区二区三区四区| 日韩国内少妇激情av| 岛国在线观看网站| 无限看片的www在线观看| 亚洲va日本ⅴa欧美va伊人久久| 日韩国内少妇激情av| 国产伦在线观看视频一区| 两性午夜刺激爽爽歪歪视频在线观看 | 亚洲美女黄片视频| 中文字幕人成人乱码亚洲影| 久久香蕉国产精品| 1024香蕉在线观看| 啦啦啦 在线观看视频| 国产一区二区激情短视频| 国产精品精品国产色婷婷| 国产精品日韩av在线免费观看| 99国产综合亚洲精品| 国产精品 国内视频| 99在线视频只有这里精品首页| 黄色片一级片一级黄色片| 三级毛片av免费| 黄色片一级片一级黄色片| а√天堂www在线а√下载| 啦啦啦免费观看视频1| 国产精品亚洲一级av第二区| 国产精品电影一区二区三区| 国产视频内射| 在线观看午夜福利视频| 成人免费观看视频高清| 啦啦啦免费观看视频1| 妹子高潮喷水视频| 久久精品亚洲精品国产色婷小说| 亚洲avbb在线观看| x7x7x7水蜜桃| 日韩大码丰满熟妇| 黄色视频,在线免费观看| 黄色女人牲交| videosex国产| 在线观看午夜福利视频| 国产成人av教育| 国内久久婷婷六月综合欲色啪| 成人欧美大片| 亚洲va日本ⅴa欧美va伊人久久| 变态另类成人亚洲欧美熟女| 好男人电影高清在线观看| 久热这里只有精品99| 视频区欧美日本亚洲| 欧美成人性av电影在线观看| 91麻豆精品激情在线观看国产| 久久久久久大精品| 丝袜人妻中文字幕| 日本一区二区免费在线视频| 午夜精品久久久久久毛片777| 日本黄色视频三级网站网址| 女生性感内裤真人,穿戴方法视频| 欧美日韩亚洲综合一区二区三区_| 精品国产乱子伦一区二区三区| 成人三级做爰电影| 亚洲 欧美一区二区三区| 变态另类成人亚洲欧美熟女| 亚洲成人精品中文字幕电影| 亚洲男人天堂网一区| 听说在线观看完整版免费高清| 青草久久国产| 色尼玛亚洲综合影院| 午夜日韩欧美国产| 亚洲人成网站在线播放欧美日韩| 午夜影院日韩av| 亚洲久久久国产精品| 亚洲一码二码三码区别大吗| 99热6这里只有精品| 观看免费一级毛片| 亚洲午夜精品一区,二区,三区| 波多野结衣高清无吗| 天堂动漫精品| 日日干狠狠操夜夜爽| 欧美日韩福利视频一区二区| 亚洲avbb在线观看| 国产99久久九九免费精品| 成人国产综合亚洲| 麻豆久久精品国产亚洲av| avwww免费| 叶爱在线成人免费视频播放| 久久久久九九精品影院| 亚洲第一欧美日韩一区二区三区| 亚洲 欧美一区二区三区| 亚洲电影在线观看av| 久久狼人影院| 欧美性猛交黑人性爽| 一边摸一边抽搐一进一小说| 久久草成人影院| 国产成人精品久久二区二区免费| 日本成人三级电影网站| 免费看a级黄色片| 国产黄a三级三级三级人| 青草久久国产| 99热这里只有精品一区 | 熟妇人妻久久中文字幕3abv| 嫩草影视91久久| 久久久水蜜桃国产精品网| 99riav亚洲国产免费| 97超级碰碰碰精品色视频在线观看| 高潮久久久久久久久久久不卡| 老司机在亚洲福利影院| 精华霜和精华液先用哪个| 日韩视频一区二区在线观看| 久9热在线精品视频| 欧美大码av| 国产精品国产高清国产av| 国产精品久久久av美女十八| 国产精品日韩av在线免费观看| 欧美色视频一区免费| 久久人妻av系列| 老司机在亚洲福利影院| 天堂动漫精品| 两性夫妻黄色片| 午夜日韩欧美国产| 99re在线观看精品视频| 大香蕉久久成人网| 韩国av一区二区三区四区| 亚洲国产精品sss在线观看| 90打野战视频偷拍视频| 禁无遮挡网站| 国产片内射在线| 国产精品1区2区在线观看.| 18禁黄网站禁片免费观看直播| 听说在线观看完整版免费高清| 国产国语露脸激情在线看| 夜夜躁狠狠躁天天躁| 久久久久久免费高清国产稀缺| 久久天堂一区二区三区四区| 国产精品久久久久久人妻精品电影| 久久精品国产99精品国产亚洲性色| 9191精品国产免费久久| 亚洲全国av大片| 露出奶头的视频| 久久久精品国产亚洲av高清涩受| 久久国产亚洲av麻豆专区| 麻豆久久精品国产亚洲av| 91麻豆精品激情在线观看国产| 国产精品久久视频播放| 高清在线国产一区| 一二三四在线观看免费中文在| 日韩 欧美 亚洲 中文字幕| 久久精品国产亚洲av高清一级| 十分钟在线观看高清视频www| netflix在线观看网站| 亚洲av成人不卡在线观看播放网| 亚洲精品国产精品久久久不卡| 亚洲人成电影免费在线| 中文字幕久久专区| 12—13女人毛片做爰片一| 波多野结衣高清作品| 久久性视频一级片| 两个人看的免费小视频| 亚洲人成网站在线播放欧美日韩| 18禁国产床啪视频网站| 大香蕉久久成人网| 亚洲欧美日韩高清在线视频| 国产99白浆流出| 天堂√8在线中文| 真人一进一出gif抽搐免费| 精品国内亚洲2022精品成人| 成人av一区二区三区在线看| 免费高清视频大片| 久久久精品国产亚洲av高清涩受| 国产aⅴ精品一区二区三区波| 欧美亚洲日本最大视频资源| 91av网站免费观看| 日本一本二区三区精品| 波多野结衣高清无吗| 欧美黑人巨大hd| 成人精品一区二区免费| 村上凉子中文字幕在线| 欧美日韩亚洲综合一区二区三区_| 国产97色在线日韩免费| 成人国产综合亚洲| 两个人免费观看高清视频| 亚洲精品久久国产高清桃花| 精品第一国产精品| 欧美又色又爽又黄视频| av在线天堂中文字幕| 色综合欧美亚洲国产小说| 国产精品1区2区在线观看.| 精品乱码久久久久久99久播| 欧美乱妇无乱码| 中文字幕高清在线视频| 波多野结衣高清无吗| 99国产综合亚洲精品| 成人亚洲精品av一区二区| 变态另类成人亚洲欧美熟女| 宅男免费午夜| 亚洲一卡2卡3卡4卡5卡精品中文| 久久国产亚洲av麻豆专区| 国产精品久久久久久亚洲av鲁大| 久久中文字幕人妻熟女| 午夜久久久在线观看| 欧美成人午夜精品| 日韩三级视频一区二区三区| 精品无人区乱码1区二区| 国产免费男女视频| 午夜福利欧美成人| 国产成人影院久久av| 我的亚洲天堂| 欧美日本亚洲视频在线播放| 国产高清有码在线观看视频 | 国内毛片毛片毛片毛片毛片| 亚洲第一欧美日韩一区二区三区| av免费在线观看网站| 国产三级黄色录像| 可以免费在线观看a视频的电影网站| 国产精品98久久久久久宅男小说| 欧美激情 高清一区二区三区| 99精品久久久久人妻精品| 9191精品国产免费久久| 国内揄拍国产精品人妻在线 | 久久久久精品国产欧美久久久| 成人特级黄色片久久久久久久| 久久久久久国产a免费观看| 91麻豆av在线| 欧美三级亚洲精品| 一个人免费在线观看的高清视频| 欧美中文日本在线观看视频| 午夜激情av网站| 老汉色av国产亚洲站长工具| 免费在线观看成人毛片| 色婷婷久久久亚洲欧美| 国产成年人精品一区二区| 热99re8久久精品国产| 搞女人的毛片| 十八禁网站免费在线| 免费在线观看亚洲国产| 日韩精品中文字幕看吧| 免费电影在线观看免费观看| 午夜老司机福利片| 亚洲一区二区三区不卡视频| 美女午夜性视频免费| 一区二区三区精品91| 深夜精品福利| 亚洲一码二码三码区别大吗| 国产成人av激情在线播放| 午夜福利欧美成人| 欧美日韩一级在线毛片| 免费在线观看视频国产中文字幕亚洲| 亚洲av美国av| 日韩一卡2卡3卡4卡2021年| 欧美 亚洲 国产 日韩一| 日韩欧美一区二区三区在线观看| 午夜精品久久久久久毛片777| 久久久久免费精品人妻一区二区 | 免费女性裸体啪啪无遮挡网站| 制服人妻中文乱码| 97碰自拍视频| 免费看十八禁软件| 中文字幕av电影在线播放| 精品国产一区二区三区四区第35| 亚洲成av人片免费观看| 香蕉久久夜色| 国产91精品成人一区二区三区| av片东京热男人的天堂| av免费在线观看网站| 欧美日韩中文字幕国产精品一区二区三区| 精品日产1卡2卡| 免费在线观看影片大全网站| 久久精品国产亚洲av高清一级| 黄片播放在线免费| 国产精品久久久av美女十八| 99在线视频只有这里精品首页| 不卡av一区二区三区| 国产一卡二卡三卡精品| 热99re8久久精品国产| av免费在线观看网站| 91成年电影在线观看| √禁漫天堂资源中文www| 免费看a级黄色片| 国产精华一区二区三区| 久久精品国产综合久久久| 香蕉av资源在线| 成年免费大片在线观看| 久久香蕉精品热| 黑丝袜美女国产一区| 天堂影院成人在线观看| 国产三级在线视频| 国产亚洲av嫩草精品影院| 午夜日韩欧美国产| 99re在线观看精品视频| 91国产中文字幕| 免费在线观看视频国产中文字幕亚洲| 免费在线观看完整版高清| 亚洲第一欧美日韩一区二区三区| 免费看a级黄色片| 中文字幕精品亚洲无线码一区 | 亚洲国产欧美网| 国产午夜精品久久久久久| 精品午夜福利视频在线观看一区| 欧美亚洲日本最大视频资源| 香蕉丝袜av| 精品国产乱子伦一区二区三区| 日韩成人在线观看一区二区三区| 嫁个100分男人电影在线观看| 亚洲欧美精品综合一区二区三区| av在线播放免费不卡| 狂野欧美激情性xxxx| 男人舔女人的私密视频| 亚洲精华国产精华精| 中文字幕精品免费在线观看视频| 十八禁网站免费在线| 99热这里只有精品一区 | 国产三级黄色录像| 成人18禁在线播放| 色在线成人网| 午夜精品久久久久久毛片777| 欧美一级毛片孕妇| 99久久久亚洲精品蜜臀av| 性色av乱码一区二区三区2| 啦啦啦韩国在线观看视频| 久久天堂一区二区三区四区| 中出人妻视频一区二区| 亚洲 国产 在线| 一区二区三区精品91| 亚洲一区中文字幕在线| 哪里可以看免费的av片| 丰满人妻熟妇乱又伦精品不卡| 欧美av亚洲av综合av国产av| 国产视频内射| 久久久久久免费高清国产稀缺| а√天堂www在线а√下载| 真人做人爱边吃奶动态| 免费在线观看完整版高清| 国产成人啪精品午夜网站| 99国产极品粉嫩在线观看| 嫁个100分男人电影在线观看| 亚洲最大成人中文| or卡值多少钱| 看免费av毛片| 色综合亚洲欧美另类图片| 婷婷丁香在线五月| 日韩精品青青久久久久久| 禁无遮挡网站| 成年版毛片免费区| 叶爱在线成人免费视频播放| 国产激情偷乱视频一区二区| 国产一卡二卡三卡精品| 国产成人啪精品午夜网站| 97碰自拍视频| 国产欧美日韩一区二区精品| 国产精品国产高清国产av| 黑丝袜美女国产一区| 99国产精品99久久久久| 国产精品免费视频内射| 亚洲av熟女| 一本综合久久免费| 久久久久久大精品| 夜夜躁狠狠躁天天躁| 他把我摸到了高潮在线观看| 一卡2卡三卡四卡精品乱码亚洲| 亚洲美女黄片视频| 黄色片一级片一级黄色片| 老汉色∧v一级毛片| 俺也久久电影网| 婷婷精品国产亚洲av| 亚洲欧美一区二区三区黑人| 亚洲av中文字字幕乱码综合 | 国产亚洲欧美精品永久| 日本免费一区二区三区高清不卡| 日本一区二区免费在线视频| 波多野结衣高清无吗| 欧美中文日本在线观看视频| 亚洲国产看品久久| 国产亚洲欧美精品永久| 在线视频色国产色| 两人在一起打扑克的视频| 亚洲全国av大片| 国内精品久久久久久久电影| 国产三级在线视频| 夜夜夜夜夜久久久久| 日韩精品青青久久久久久| 亚洲人成电影免费在线| 国产午夜福利久久久久久| 禁无遮挡网站| 亚洲人成网站在线播放欧美日韩| 国产精品久久久久久人妻精品电影| 国产精品乱码一区二三区的特点| 黑丝袜美女国产一区| 亚洲中文日韩欧美视频| 欧美激情极品国产一区二区三区| 窝窝影院91人妻| 在线天堂中文资源库| 黄片播放在线免费| 天堂动漫精品| 中文字幕久久专区| 中文字幕人妻丝袜一区二区| 日本一本二区三区精品| 亚洲精品色激情综合| 精品一区二区三区av网在线观看| 国产精品,欧美在线| 在线播放国产精品三级| 一进一出好大好爽视频| 正在播放国产对白刺激| 免费av毛片视频| 成人18禁在线播放| 美女大奶头视频| 久久久国产成人精品二区| 国产av在哪里看| 非洲黑人性xxxx精品又粗又长| av天堂在线播放| 夜夜夜夜夜久久久久| 搡老岳熟女国产| 色尼玛亚洲综合影院| 国产91精品成人一区二区三区| 男女那种视频在线观看| 天堂√8在线中文| 欧美一级a爱片免费观看看 | 男人舔女人下体高潮全视频| 99热这里只有精品一区 | 亚洲国产精品成人综合色| 少妇 在线观看| 久久九九热精品免费| 老熟妇仑乱视频hdxx| 欧美日韩福利视频一区二区| 老熟妇仑乱视频hdxx| 国产国语露脸激情在线看| 国产三级在线视频| 女人被狂操c到高潮| 国内揄拍国产精品人妻在线 | 亚洲va日本ⅴa欧美va伊人久久| 香蕉丝袜av| 色老头精品视频在线观看| 99久久无色码亚洲精品果冻| 国产亚洲精品久久久久久毛片| 国产色视频综合|