• <tr id="yyy80"></tr>
  • <sup id="yyy80"></sup>
  • <tfoot id="yyy80"><noscript id="yyy80"></noscript></tfoot>
  • 99热精品在线国产_美女午夜性视频免费_国产精品国产高清国产av_av欧美777_自拍偷自拍亚洲精品老妇_亚洲熟女精品中文字幕_www日本黄色视频网_国产精品野战在线观看 ?

    A Knowledge-Based Pilot Study on Assessing the Music Influence

    2021-12-16 06:40:12SabinBuragaandOctavianDospinescu
    Computers Materials&Continua 2021年3期

    Sabin C.Buraga and Octavian Dospinescu

    1Faculty of Computer Science, University Alexandru Ioan Cuza, Iasi, 700706,Romania

    2Faculty of Economics and Business Administration, University Alexandru Ioan Cuza, Iasi, 700706, Romania

    Abstract: A knowledge-driven approach is proposed for assessing the music influence on university students.The proposed method of modeling and conducting the interactive pilot study can be useful to convey other surveys, interviews,and experiments created in various phases of the user interface (UI) design processes,as part of a general human-computer interaction(HCI)methodology.Benefiting from existing semantic Web and linked data standards, best practices, and tools, a microservice-oriented system is developed as a testbed platform able to generate playlists in a smart way according to users’ music preferences.This novel approach could bring also benefits for user interface adaptation by using semantic Web techniques.Statistical analysis based on the ANOVA method and post-experiment survey data led to the conclusion that music listened has a significant impact on students’cognitive abilities in various contexts.All obtained results were semantically enhanced by using different conceptual models in order to create a knowledge graph providing support for automated reasoning.Also, a knowledge-based persona Web smart editor was implemented in order to include music preferences for certain categories of the potential users operating a specific interactive system.

    Keywords: HCI;knowledge;conceptual model;methodology;music;pilot study

    1 Introduction

    In order to properly envision a user interaction to a certain—conventional, Web, mobile—complex application, various software engineering approaches are used.The article proposes a knowledge-driven method in modeling HCI (Human-Computer Interaction) surveys, interviews and experiments—such as user research, usability evaluation, field study, controlled experiment, etc.These processes are performed in different phases: A-priori (discovery, alpha, beta) and/or a-posteriori (during the actual deployment) of a given interactive application.The paper also illustrates the pragmatic use of schema.org conceptualizations [1] in HCI context, especially for annotation of music digital artefacts (i.e., playlists)and for specifying useful metadata with respect to HCI engineering processes.

    By using well-known semantic Web standards[2]—such as expressing data as triples denoted by Web addresses(RDF—Resource Description Framework),remotely querying these triples(via SPARQL standard language), conceiving knowledge models represented by meta-data vocabularies, taxonomies, thesauri,ontologies (OWL—Web Ontology Language), performing automated reasoning with help from specific logics, our aim is to describe a methodology able to specify, annotate and publish all useful assets and datasets associated to a given HCI experiment: research questions, contextual research (problem domain),participants, performed tasks, results, and others.This method is inspired by Negru et al.[3] which describe a knowledge-based system able of making decisions towards personalizing UIs based on user needs and preferences.A larger context has as foundation the concept-driven interaction design research[4].

    As a real example, a pilot study was conducted to analyze the influence of listening to music on the efficiency of cognitive processes of students from technical specializations—in this case, Computer Science.Given that many students nowadays are used to listening to music while performing cognitive activities (learning, acquiring knowledge, solving tests and questions, interpreting texts and visual information) in the academic context, the present study is based on an experiment that highlights how these cognitive capacities are enhanced by simultaneous listening to music.Several kinds of studies related to this issue have been conducted in the literature, but our aim is to assess—with the help of the present-day semantic Web initiatives—how students’ cognitive abilities are affected in two distinct situations:Listening to their favorite music genre and listening to a totally unpleasant music genre.

    The obtained results were integrated into a persona Web editor able to create and manage classes of potential users of an interactive system in the phases of design practice and/or design exploration.This tool also makes use of current semantic Web standards in order to manage and suggest personas to be used in designing user interfaces.

    The paper is structured as follows.Next section discusses several related approaches concerning the use of knowledge in the HCI areas, plus investigating how music has influence on users in various contexts.

    The following section details the proposed methodology used for performing experiments—in order to study how students’ cognitive abilities are affected by the preferred/unwanted background music.This section outlines our most significant contributions:

    ●The conceptualization of preliminary data gathered in the pre-experiment survey in order to group the involved participants according to their music genre preferences and demographics.

    ●Generating playlists, in an intelligent and novel manner, by using our microservice-oriented Web system adopting the functional (FaaS—Functions As A Service) serverless paradigm [4,5]; this prototype, deployed on a popular cloud computing platform, was developed to manage knowledge about user preferences of music genres.This approach could bring also benefits for user interface adaptation by using semantic Web techniques.

    ●Performing the statistical analysis of the data gathered from the conducted experiment and from the post-experiment survey,in order to offer insights and discuss the expected outcome.

    The article continues with a presentation of an interactive Web application conceived to create personas in a smart way,including suggestions regarding the music preferences for each category of potential users.The purposes regarding the tool design and development are focused on two main directions: (1) Creating and managing knowledge about personas—modelling, editing, validation, annotation; and (2) Learning and understanding persona design methods—exploration, search, filtering, explanation.The tool has mainly an educational purpose and is currently used to specify personas for various HCI projects by postgraduate students enrolled in our “Human-Computer Interaction” discipline (MSc studies), stimulating design research activities and digital creativity.A case study on rule-based recommendations for performing certain tasks (in our experiment, suggesting to meet a person having a similar music taste) is also included.

    Last section presents the conclusions and various future directions of research.

    2 Related Work

    2.1 Using Semantic Web Technologies in the HCI Context

    There are relatively few proposals of using current semantic Web technologies for designing interactive systems or representing certain aspects of interest:UI components,interaction methods,personas,tasks,user behavior (e.g., gestures, emotions), context of use, processes (quality evaluation, user testing, usability experiments), and others [1,6,7].

    We considered also various papers describing certain knowledge models able to express,among others:

    User-centered design process—an approach for designing usable products and systems, which encompasses a collection of techniques, procedures, and methods focused on the user.The proposal considers the use of HTML5 microdata (i.e., the schema.org model) and an ontological specification to denoted such processes[3].

    Persona—a pragmatic solution to express the main categories of potential users for a given interactive application (demographic profile, preferences, needs and goals, frustrations and requirements) [8].Several public conceptualizations are available such as an ontology (PersonaOnto) and a HTML5 template capturing data about a certain proposed persona[4].

    Human needs—a family of ontologies for representing human needs is proposed in order to represent,enrich and query the results of a needs assessment study in a local citizen community[5].

    Body movements—especially,gestures,and postures—performed by users in the context of interacting to certain devices(for example, Kinect) [6].

    User emotions and affective states—a number of 20 ontologies are compared in order to assess the expressivity of denoting user behaviors driven by emotions,moods,and sentiments[9].

    Concerning user interface adaptation,a high-level architectural proposal is discussed in Partarakis et al.[10]with respect to how semantic Web initiatives could be used to provide support for designing adaptable Web-based interfaces.

    Regarding learning environments, a knowledge/rule-based e-learning ecosystem is described by Ouf et al.[7].Unfortunately,the user preferences and motivations are not considered.

    Several other research solutions concerning the adoption of semantic models to be used in various HCI systems and contexts are described in Hussein et al.[11].

    None of these studies reflects the music influence on involved users.

    2.2 Music and Cognitive Activities

    A variety of studies have been conducted in the literature,with respect to the relation between music and cognitive activities[12-14],including the effects of background music on human subjects from various fields like education[15-17],or concerning different cognitive tasks[18-20].

    We also reviewed the existing literature regarding the effects of background music on human subjects from various areas.

    In the educational field,an interesting result was obtained by Taylor et al.[16]who researched the effect of Mozart’s music on the performance of students having to solve trigonometry problems.The students who took the tests while listening to Mozart’s music achieved significantly better results than those who took the test without background music.Concerning the“bullying”phenomenon,background music has a significant effect—under certain conditions,bullying may increase even with music played at a low volume[17].

    An interesting study[15]analyzed how listening to music during learning activities helps reduce stress and anxiety for students.The results obtained from scientific research have shown that listening to music during learning activities does not contribute to lowering anxiety levels.Moreover,the authors suggest that listening to music during learning could actually be a disturbing factor.

    Another research focused on the effects of background music on cognitive tasks in four different environmental conditions: noise, silence, music with lyrics, music without lyrics.The study was unable to show notable results in terms of music influence for the proposed tasks [21].

    In terms of task performances, a concern is whether background music affects human work concentration (subjects having background music versus no ambient music) [22].The results showed that changes in performance depend less on the type of music and rather on preferences of workers to listen or not to music.The effects of music listened to in offices were investigated by performing empirical studies to highlight musical habits, the effects of music on work appreciation, and the impression of employees on their own activities.Based on a variety of music styles, the study concludes that there are no significant influences on performance-related tasks [18].Also, music can have both positive and negative effects on different employees in different situations.According to the study, office music can be considered as having the role of blurring the boundaries between private space and public space and also it has the role of bringing personal habits into the official work space to improve personal comfort in public spaces[23].

    The effects of background music have been examined by Sengupta et al.[19] to investigate how the users’ performance regarding text editing tasks changes.The results showed that the presence of background music caused an increase in the rate of typing errors, but at the same time there was a significant relaxation process for users,which caused a 23%lower force in keyboard operation.

    Music can also have effects on behavior when analyzing human interaction over the phone.In a call center, customers are less aggressive in days when background music is instrumental and become more aggressive when background music contains lyrics [21].

    Unfortunately, all mentioned studies and experimental endeavors do not benefit from a conceptual(formal) model defined with the help of current semantic Web standards.Our proposed knowledge-based approach could be a proper solution to rigorously specify the main aspects with respect to various HCI experiments.

    3 Proposed Method

    3.1 A Knowledge-Based Experiment of Assessing the Role of Music in Performing Specific Tasks

    Our approach is to assess how students’ cognitive abilities are affected by background music in two distinct situations: listening to their favorite music and listening to a totally unpleasant style of music.We choose to adopt a method of investigation based on knowledge modelling techniques specific to actual semantic Web directions of research.

    By following the methodological proposals presented in Jawaheer et al.[24,25], the main steps of the conducted non-invasive study are:(1)Selecting a random sample of voluntary participants.(2)Performing a pre-experiment to obtain useful demographics, plus favorite/undesirable music styles.(3) Grouping respondents according to the classification criteria: preferred music style versus unwanted music style.(4)Performing the experiment, by giving two tests conducted when the participants had their favorite music in the background, and the other set of tests was administered with undesirable background music.(5)Analyzing and discussing the results.

    3.2 Conducting the Pre-Experiment

    The study was conducted on a random sample of 40 university students—22 female students and 18 male students, aged between 21 and 25, enrolled in the final year of undergraduate studies on Computer Science at the Faculty of Economy and Business Administration.All respondents signed a consensus statement agreeing to participate in this experiment and agreeing to have their data taken and analyzed by the authors of the study, including filming.

    Each student was given a pre-experiment on-line survey to obtain useful demographics (gender, age,rural/urban origin) and favorite/undesirable music styles, including preferred songs and/or artists, in order to create suitable playlists and to avoid the cold start of recommended items of interest (in this case,musical compositions).

    3.2.1 Formalization

    There are various proposals regarding how user preferences could be formally modelled in order to be properly used in the context of recommender systems.

    The preliminary data can be formalized as tuples Ds,s ∈S,where D is the set of gathered preferences and demographics for a given participant,and S represents the set of subjects(all participants in the experiment;in this case,students).

    Each Ds has the following structure:<pgs(m),pcs,g,a,o>,where pgs:M →R denotes the preference of the subject(student)s for a music genre m—an element of the taxonomy of all considered music genres(m ∈M).R signifies the set of expected ratings—for example,using a scale from 1(“I totally dislike”)to 10(“I totally like”) or other (symbolic) conventions.The pcs construct represents the list of preferred music compositions (usually, songs) or artists (musicians such as singers, pop stars, rock bands, coral ensembles, symphonic orchestras, etc.)stated by the subject s, and has a similar definition to pgs.

    The last three items—g, a, and o—indicate demographic information: gender, age, and origin,respectively.

    Using the description logics formalism[26],a preference could be considered as a functional property having as a domain the set M and as a range R, where M is a (sub)class from a conceptual model (i.e., a taxonomy or an ontology) related to music genres and other things of—for instance, MusicMoz1MusicMoz—https://musicmoz.org/(see below) or Music Ontology2Music Ontology Specification—http://musicontology.com/specification/, and R denotes the class Rating defined by the schema.org specification.A similar approach is used to specify user demographics.

    As we shall describe below,these models are useful to easily group the subjects according to the most(un)liked music genres.

    3.2.2 A RDF-Based Conceptualization of User Music Preferences

    Gathered data from this survey are semantically annotated with schema.org semantic constructs[27]and modelled as RDF3Resource Description Framework, a standard model for data interchange on the Web—https://www.w3.org/RDF/triples: <subject, predicate, object >, typically denoted by Web addresses—URIs(Uniform Resource Identifiers)or IRIs (Internationalized Resource Identifiers).

    The following example,adopting the standardized Turtle4RDF 1.1 Turtle: Terse RDF Triple Language—https://www.w3.org/TR/turtle/format of the RDF abstract model,asserts that a given subject(subject33)is a female person who loves pop and dislikes jazz music genres.Also,she has as a preferred song a techno piece by Moby(Richard Melville Hall).Techno genre represents a subclass of the electronic dance music.In order to make further assumptions and automated reasoning, each concept is uniquely denoted by Wikidata’s URLs.The “ex” prefix denotes our own vocabulary regarding the knowledge about the conducted experiments and schema corresponds to the schema.org conceptual model.

    We also asked participants to state their preferences and opinions on several topics such as:

    Listening to music by using various types of speakers: standalone speakers, laptop speakers, or headphones.Unsurprisingly, the majority of subjects prefer to use headphones.We also learn that only 27%of subjects choose to listen to music at a high volume.

    Listening to music in the academic context (for example, when studying lecture notes or working on homework)—results: 15.4%never,65.4%sometimes,19.2%often.

    Opinion on personal efficiency with respect to listened music(i.e.,if music makes work more efficient)on a scale of 0 to 10,where 0 denotes“I don’t know”or“I don’t want to respond to this question”.In our case,the arithmetic mean value was 5.92,the median value was 7,and the mode(most frequent value in the dataset)was 8.

    Preferring foreign or national music:53.8%foreign,42.3%any,and only 3.9%countrywide music.This denotes a higher grade of musical cosmopolitanism among younger generation.

    With respect to urban/rural origin, 54%of subjects are from urban areas and 36%from rural regions.

    3.3 Conducting the Pilot Study

    3.3.1 Distributing Subjects According to Music Preferences

    Respondents were divided into three distinct groups(see Tab.1)according to the classification criterion:the preferred music style versus the unwanted music style.To distribute respondents according to musical genres,an adaptation of the taxonomy provided by MusicMoz was made,inspired by Ferwerda et al.[25].

    Table 1: Groups of respondents according to their music style preferences

    Thus, the groups of musical genres that were considered are: blues, classical (including opera, ballet,etc.), dance (including electronica, techno), easy listening (including new age, movie music, ambient),folk, hip-hop/rap, jazz, pop (including europop, synthpop), country, soul & R’n’B (including funk and disco), rock (alternative, classic rock,progressive, post-rock,etc.), world(ethnic).

    By following[28],we analyze the pre-experiment gathered data and found that female subjects prefer classical music and male participants like rock.Pop is also preferred by women,and is correlated to dance,but not to rock.Usually, classical music is correlated to the easy listening genre.Rock music—somehow strange—is not correlated to blues (both genres share a common root), but is correlated to preferences for hip-hop/rap music.Subjects from urban areas have hip-hop/rap, pop, and classical as most liked music genres, and dislike folk, world, and soul & R’n’B.Respondents having a rural origin prefer dance, easy listening, and pop music, but manifest aversion to rock,soul &R’n’B,and hip-hop/rap genres.

    3.3.2 Recommending Music Playlists

    A knowledge-based Web system was designed as a serverless platform5Roberts,M., Serverless Architectures (2018)—https://martinfowler.com/articles/serverless.htmland developed by using microservices in order to recommend suitable playlists with favorite/unpleasant music genres.The general software architecture is presented in Fig.1.Having multiple benefits—such as maintainability, scalability,complexity reduction and others [28,29], the microservice architectural pattern [29] was considered the best solution to accomplish our goals.All microservices, aligned to the serverless functional paradigm(FaaS) [30], were deployed on the AWS Lambda cloud platform6AWS (Amazon Web Services) Lambda—https://aws.amazon.com/documentation/lambda/.

    Figure 1: Overall architecture of the knowledge-based playlist recommendation system

    To recommend tracks (songs) of interest to be included in a playlist, several aspects were taken into account: (1) Music genre, including related (sub)genres—those preferred by users and/or automatically discovered by software (see discussion below).(2) Avoiding repetitions (e.g., already chosen tracks) and monotony—for this, various constraints were formulated: selecting only less that 5-minute long tracks,using similar artists to preferred ones, generating playlists no longer than a given duration (i.e., the duration of the experiment itself),etc.(3)Popularity—choosing actual popular songs from each considered genre.

    The Wikipedia’s machine processable knowledge provided by DBpedia [31] and Wikidata [32] was used to find and recommend resources of interest, including music entities (e.g., musicians and compositions)and relationships between these entities.This solution could be considered as an alternative to well-known methods from the music information retrieval field[33].

    Additionally,an internal ontology,based on concepts from DBpedia and schema.org,was envisioned to properly model knowledge about music genres and playlists.An excerpt of this ontological model is displayed in Fig.2, where the “dbo” prefix specifies the DBpedia ontology and “dbc” denotes a concept defined via SKOS (Simple Knowledge Organizational System)7SKOS Reference—https://www.w3.org/TR/skos-reference/, a standard for defining thesauri for machine processing.

    Figure 2: Main concepts involved in recommending a suitable playlist

    Key classes defined to suit our aims are described below.

    MusicPlaylist includes instances(tracks)from the MusicRecording class.MusicRecording is a subclass of CreativeWork and can have specified,among other things,a certain music genre defined by the MusicGenre class.MusicComposition is connected to MusicRecording via recordingOf property and can have links to one or more instances of the Musician class.Musician denotes the musically talented persons having skills like performing, conducting, singing, composing, and others.A musician can be associated to one or more musical genres—i.e., instances of MusicGenre class.MusicGenre class could be aligned to any conceptual model concerning music-related knowledge,such as MusicMoz taxonomy or Music Ontology.

    Each entity is internally stored in a knowledge base—in this case, a semantic graph database management system:Ontotext GraphDB8GraphDB, a graph database with RDF and SPARQL support—http://graphdb.ontotext.com/documentation/free/.

    The implemented Web application can also suggest entities (artists, events of interest, songs) and can offer playlist recommendations expressed in RDF and based on various criteria (search keywords, already added songs in the personal playlists, historical data).Generated playlists can be accessed via a SPARQL endpoint(service)that will provide a way of accessing data from the RDF data management system.

    For example,by using the musicSubgenre relation,our application generates specific queries to obtain from DBpedia the sub-genres of a music genre (following the provided conceptualization, surf music and post-punk are related to rock music).Additional relations defined by the DBpedia ontology—such as stylisticOrigin, musicFusionGenre, and derivative—are also utilized to provide simple yet straightforward recommendations.

    In order to play the recommended music and to discover the current popular songs/artists for each music style,a streaming popular service was used—in this case,Spotify accessed via the provided API(Application Programming Interface)9Spotify Web API—https://developer.spotify.com/documentation/web-api/.Being based on microservices, our software platform is flexible enough to accommodate other streaming solutions.

    For reusing purposes, the playlists can also be imported/exported by using XSPF (XML Shareable Playlist Format)or JSPF(JSON Shareable Playlist Format)10XML Shareable Playlist Format and JSON Shareable Playlist Format, Xiph.Org Foundation—http://www.xspf.org/.

    3.4 Performing the Experiment

    The experiment itself had no invasive character and the participants were told from the beginning that they can quit the experiment anytime they feel uncomfortable.All respondents went through the experiment until the end.The participants were given 2 sets of 20-question tests,and the time set for each set of tests was 20 minutes.The tests were different,but with the same degree of difficulty.The tests were administered using the BlackBoard Learn e-learning platform—an already familiar e-learning system among the students,according to [34].

    Three types of questions were used:(1)Technical questions(from the current IT curricula of the target respondents).(2)Logical questions—similar to the standardized tests designed to assess human intelligence.(3) Questions of cognitive interpretation of an unfamiliar text containing new information—for example,medium-level descriptive articles about physics,biology,medicine,and others.

    For each group of participants indicated in Tab.1,the background music—preferred versus unwanted genre—was the same and was generated based on the generated playlists(a process described above).The music was broadcast via external speakers and the sound level varied between 30 and 35 decibels,the level being considered safe according to international regulations,specialized scientific studies[35],and from the perspective of national regulations imposed by the Ministry of Health.

    Students had their own workstation each and did not visually interact with other colleagues,having their own individual work space in the experiment—a snapshot taken during the experiment is presented in Fig.3.At the end of the experiment,subjects were symbolically rewarded.

    Figure 3: Several participants to the experiment

    To properly process the knowledge about the HCI experiment, an RDF dataset was generated by using additional conceptual models—mainly, a set of concepts provided by schema.org (such as Question, Answer, PeopleAudience).The dataset itself was annotated by using various properties related to Dataset concept.Multiple datasets regarding our experiments could be organized into a data collection expressed by DataCatalog constructs.An alternative solution is to adopt the Evaluation and Report Language (EARL) format11Evaluation and Report Language (EARL)—https://www.w3.org/WAI/standards-guidelines/earl/.

    In addition, our own Usability Testing extensions[3] to schema.org model were adopted.

    For instance, the following facts are denoted: The experiment has Group1 (a group of persons) as audience target (an instance of Audience class specified by schema.org ontology) for assessing behavior during performing an action—e.g., denoted by ListenAction concept.For this particular case, the participants are listening to tracks belonging to classical and easy listening music while performing various tasks(instances of ControlAction class defined by schema.org).

    One of the tracks included into the generated playlist specifies a variety of(meta-)data about the played melody.For example,the track is a well-known aria from Adriana Lecouvreur,an opera by Francesco Cilea,performed by Angela Gheorghiu.Following the LOD(Linked Open Data)principles[36],for each item of interest several external Web addresses pointing to other public datasets are provided in order to expand the knowledge about a given resource.Using this method,further processing can discover,in a smart manner,that Angela Gheorghiu is a Romanian opera soprano and appears on various professional organizations’Websites such as Carnegie Hall12Carnegie Hall Linked Data—https://github.com/CarnegieHall/linked-dataand Discogs13Discogs—https://www.discogs.com/artist/899551.Using these Web identifiers, a software agent can automatically learn about biography,released albums and public appearances of a particular artist.

    A task from the designed HCI experiment represents an instance of ControlAction class and should be rescheduled since it is failed.Estimated time to perform this task is 20 minutes—expressed in a machinefriendly standardized format.

    From our point of view,this annotated data/knowledge is very useful to be further processed in order to prepare similar experiments or to schedule or propose assessment tests regarding the behavior of users involved in specific interactive tasks.

    3.5 Results and Discussion

    Following the experiment,the number of correct answers provided by the respondents was counted in both cases: favorite versus unwanted music.Considering that the same 40 students participated in the experiment in two different situations from the point of view of the listened music, we can say that the series of analyzed data are dichotomous.The number of questions each student answered correctly in the two tests is statistically frequent within the set of the analyzed data.

    4 Results, Analysis and Statistical Processing

    4.1 Considered Hypotheses

    From these perspectives of considered hypotheses, we were interested in finding descriptive statistics values at the following levels(globally,male gender,female gender):

    Globally—the data obtained from all respondents for all questions.

    H0: For the group of all respondents, the average of correct answers is equal for both playlists of background music (preferred versus undesirable genres).H1: For the group of all respondents, the average of correct answers differs significantly for the considered music genres.

    The descriptive statistical values were calculated using the ANOVA method(see Tab.2).In the case of subjects listening to unpleasant music, the average of correct answers was 9.1—variance: 5.12.The other case provided an average of 14.1 correct answers—variance:9.63.

    Table 2: ANOVA—global results

    At the male gender level—i.e., data obtained from male respondents for all questions.

    H0: For the male respondents’ group, the average of correct answers is equal for the two playlists of music.H1: For the male respondents’ group, the average of correct answers differs significantly for each of the two playlists.

    In this particular situation, the results are: For the 18 male subjects listening to unpleasant music, the average of correct answers was 8.89—variance: 3.87.In the case of favorite music, the average of correct answers was 14.22,with a variance of 8.89.These findings are presented in Tab.3.

    Table 3: ANOVA—male respondents

    At the female gender level—data obtained from female respondents for all questions.

    H0:For the female respondents’group,the average of the correct answers is equal for all music listened to.H1:For the female respondents’group,the average of the correct answers differs significantly for the two musical backgrounds.

    The obtained results are presented in Tab.4.For the 22 female subjects listening to undesirable music,the average of correct answers was 9.27—variance: 6.30.Regarding the opinion on pleasant music, the average of correct answers was 14,with a variance of 10.67.

    By analyzing the above data, it is observed that all three values of the p-value are less than α = 0.01.Therefore, based on the ANOVA tests, we can conclude that all H0hypotheses are rejected for a 99%significance threshold.

    Additionally, to verify the results obtained by the ANOVA type test, the chi-squared and t-test were performed, choosing α =0.01.The obtained results are presented in Tab.5.

    Table 5: Chi-squared and t-test results

    We notice that the p-value <α condition is met for each of the three groups.Corroborated with the ANOVA test results, this condition allows us to reject the null hypothesis, paving the way for the alternative hypothesis.

    The statistical interpretation of the experiment shows that the 40 students had better results when they perceive their favorite music in the background, compared to the situation when the unpleasant music was played in the background.Therefore, the music listened to has a significant influence on students’ cognitive abilities.

    4.2 Analyzing the Post-Experiment Survey Data

    Additionally,after the experiment was concluded,all participants were asked to frankly give responses to several questions regarding the following aspects:

    The difficulty of performed tasks, using a scale from 1 (not at all difficult) to 10 (very difficult)—for unwanted music, the average value was 3.65 (median = 4) versus preferred music, where the average was 3.2 (median = 3.5); in conclusion, from the participants’ subjective point of view, the tasks were perceived as being much more difficult if the background music was annoying.

    How music influenced the test on a scale from 0 (none) to 10 (maximum impact)—in the case of undesirable music, average = 5.5 (median = 5) and for enjoyable music, average = 6.85 (median = 7);therefore, participants considered that the pleasant music had a greater influence.

    The emotion/mood/sentiment experienced during the test—subjects had the opportunity to freely express their feelings regarding the experiment; using the Tone Analyzer service provided by IBM Watson Developer Cloud services, we processed all terms (translated into English) denoting a positive/negative sentiment—for example, “relaxed”, “happiness”, “peace” versus “nervous”, “pressure”,“irritation”,“stress”.We found only 45%occurrences of positive terms in the case of listening to undesirable music, in contrast to 75% occurrences when participants listened to a playlist delivering pleasant music.Therefore,these user-oriented findings also confirm the statistical analysis detailed in previous section.

    If the perceived grade of effectiveness depended on the music listened to during the experiment—for results, see the chart depicted in Fig.4.

    Figure 4: Grade of effectiveness by music

    5 Discussion:Incorporating Music Preferences in Personas

    By using the above findings, a knowledge-based Web editor was built in order to provide support for creating and experimenting with set of personas.

    Persona method is one of the popular processes for analyzing user research data in user-centered design[4,37,38].A persona represents user archetypes, giving a precise description of the user of an interactive system, and of what (s)he wishes to accomplish—i.e., user goals, needs, and preferences.Also, a persona offers reliable and realistic representations of the key audience segments for a given interactive system and could add empathetic focus to the design.

    There are numerous studies on using persona method for multiple purposes and in many contexts,from common disciplines and domains of practice to“exotic”areas.Several interesting pragmatic usages include healthcare [39], assistive technologies for wireless applications [40], mobile medication selfcare [39], and many others.

    Knowledge-driven procedures are usually not taken into consideration.

    5.1 Our Proposal

    By incorporating music preferences and adopting the PersonasOnto ontology,a modular Web editor was designed.This software prototype primary manages the concept of Persona denoted by a class having attached a list of properties expressing knowledge about: (1) Identity (name, plus photos), demographic information + personality, disability (if any), education background, frustrations (if any), etc.(2) Goals—depending on each persona type(primary,secondary,additional),could be categorized into business goals,personal (life goals), experience goals, technical goals, etc.(3) Technology level—typical values: none,novice, intermediate, advanced, expert.(4) Occupation—an additional conceptual model, adapted from HRM Ontology14Human Resources Management Ontology—http://mayor2.dia.fi.upm.es/oeg-upm/index.php/en/ontologies/99-hrmontology/, is used to represent most frequent professions.(5) Group—denotes a user entourage(e.g.,a research team or a club for opera music aficionados).

    We extended this knowledge model in order to accommodate the concepts regarding the music preferences (i.e., preferred/unwanted music genres,songs,artists).

    Our developed Web application provides a Web form—using HTML5 semantic mark-ups and schema.org microdata denoting PersonasOnto constructs—to be filled in with requested information about a given persona specified for a given UI/UX design project.

    All provided data is converted into RDF triples and stored by using a dedicated storage solution.

    Various persona profiles can be created, edited, filtered, and visualized according to user needs.Also,support for defining specific team groups is provided, in order to facilitate a collaborative approach in designing personas for a given HCI project.In addition, persona recommendations are suggested according to selected criteria: Type,age,occupation,music preferences,demographic factors, etc.

    A microservice architecture was adopted.All operations are exposed by a RESTAPI in order to reuse the functionalities in various multi-platform scenarios.All knowledge-based processing is performed by using Apache Jena15Apache Jena—https://jena.apache.org/,a well-known open-source framework for building semantic Web applications.

    Using these enriched datasets and the proposed semantic Web-based tool,one of the next steps is to give insights—for example,to suggest(proto-)personas[8]—in designing the interaction means with a platform concerning music recommendations for specific tasks.

    5.2 Use Case

    The following use case concerns a multi-device adaptive and customizable tool able to determine(e.g.,learn) and recommend the ideal weekday and time for performing a set of desired actions—for example,initiating a teleconference—in a real context of use, including music preferences of a given user.

    An example of a primary persona—defined by our tool and considered as a most significant user for the designed application—is a young PhD student,researcher at the University of Oxford.His music preferences consist of classical and opera genres.A photo and other realistic random data(e.g.,name,location,date of birth)are automatically generated.Each information of interest is denoted by a specific concept,according to the formal models chosen to express the desired knowledge.

    For each persona, several usage scenarios could be described by the designer in order to stimulate brainstorms during some phases of the adopted UI/UX methodology.

    The algorithm—using automated reasoning techniques—of recommending a better schedule for performing a certain task (in this circumstance, calling an old friend sharing common music interests)takes into consideration the music preferences by using the conceptual models presented below.For example, using the rule-based reasoning support provided by Jena framework16Apache Jena inference support—https://jena.apache.org/documentation/inference/, a suggestion is made to initiate a videoconference between a group of persons by taking into account their mutual preferred music genre(s)and composition(s),plus an interval of spare time.

    6 Conclusions and Further Work

    The paper presented an original approach in conducting HCI experiments in a systematic manner.Our aim was to perform a pilot study for assessing music’s influence on students enrolled in Computing Studies.To accomplish this goal, various conceptualizations and best practices were adopted with the help of the existing(semantic) Web standards and technologies.

    Our experimental findings confirmed the fact that music has a significant impact on the cognitive abilities of participants in the controlled experiment.By using these results, a persona editor was developed in order to suggest suitable personas for specific interactive applications.Using this knowledge-based tool, the paper describes a multi-device Web application focused on providing suitable intervals of time for performing various actions according to users’ needs and preferences, including music ones.

    All involved data and knowledge were modelled as RDF datasets conforming to the Linked Data principles [36] in order to facilitate the discoverability of additional music-related resources available on the Web.Therefore, a future direction of research is to consider the complex user behavior manifested during the experiment,especially in the context of COVID-19 pandemic situation.

    The current study will be continued and deepened by analyzing the influence of music on cognitive capacities considering different age categories.It would also be interesting to explore whether the level of music intensity has an effect on differences in cognitive capabilities.Also, the experiment should be conducted on a broader palette of subjects, in order to study the influence of music on cognitive abilities for persons with a background in other areas such as arts, social sciences,engineering,and others.

    Funding Statement:The author(s) received no specific funding for this study.

    Conflicts of Interest:The authors declare that they have no conflicts of interest to report regarding the present study.

    高清黄色对白视频在线免费看| 日本黄色视频三级网站网址| 久热这里只有精品99| 亚洲av电影在线进入| 69精品国产乱码久久久| 久久国产精品人妻蜜桃| 亚洲熟女毛片儿| 一a级毛片在线观看| 亚洲精品美女久久久久99蜜臀| 亚洲精华国产精华精| 老司机午夜福利在线观看视频| 在线国产一区二区在线| 精品人妻1区二区| 亚洲av成人av| av福利片在线| 黄色a级毛片大全视频| 麻豆成人av在线观看| av在线播放免费不卡| 精品国产乱码久久久久久男人| bbb黄色大片| 亚洲欧美日韩高清在线视频| 激情视频va一区二区三区| 色综合亚洲欧美另类图片| 午夜亚洲福利在线播放| 亚洲第一欧美日韩一区二区三区| 免费在线观看视频国产中文字幕亚洲| 巨乳人妻的诱惑在线观看| 香蕉丝袜av| 极品人妻少妇av视频| 黄色毛片三级朝国网站| 久久久久久人人人人人| 欧美日韩中文字幕国产精品一区二区三区 | 一级作爱视频免费观看| 久久 成人 亚洲| 色哟哟哟哟哟哟| 午夜福利,免费看| 久久精品成人免费网站| 亚洲在线自拍视频| 一区二区三区高清视频在线| 亚洲av日韩精品久久久久久密| 好男人在线观看高清免费视频 | 国产99白浆流出| 亚洲激情在线av| 18美女黄网站色大片免费观看| 国产精品久久电影中文字幕| 亚洲欧美日韩另类电影网站| 日本 av在线| 日韩av在线大香蕉| 亚洲第一电影网av| 在线观看www视频免费| 宅男免费午夜| 久久香蕉激情| 国产熟女xx| 国产精品久久久久久亚洲av鲁大| 欧美激情高清一区二区三区| 一卡2卡三卡四卡精品乱码亚洲| 久久精品亚洲熟妇少妇任你| 亚洲国产精品999在线| 久久中文字幕一级| 亚洲av电影不卡..在线观看| 午夜两性在线视频| 国产一卡二卡三卡精品| 成人手机av| 最近最新中文字幕大全电影3 | 自线自在国产av| 色综合站精品国产| 亚洲成国产人片在线观看| 国产精品亚洲美女久久久| 亚洲美女黄片视频| 免费女性裸体啪啪无遮挡网站| 性欧美人与动物交配| 一本大道久久a久久精品| 久久国产乱子伦精品免费另类| 少妇裸体淫交视频免费看高清 | av视频在线观看入口| 欧美成人免费av一区二区三区| 国产精品国产高清国产av| avwww免费| 电影成人av| 久久伊人香网站| 国语自产精品视频在线第100页| 久热这里只有精品99| 99riav亚洲国产免费| 免费一级毛片在线播放高清视频 | av片东京热男人的天堂| 国产亚洲精品av在线| 午夜福利18| 性色av乱码一区二区三区2| 欧美一级毛片孕妇| 亚洲成人免费电影在线观看| 免费高清视频大片| 桃色一区二区三区在线观看| 黄色成人免费大全| 国产午夜精品久久久久久| 午夜老司机福利片| 一本综合久久免费| 丰满的人妻完整版| 欧美日韩一级在线毛片| 欧美绝顶高潮抽搐喷水| 日本欧美视频一区| 久久性视频一级片| 精品卡一卡二卡四卡免费| 久久久国产欧美日韩av| 18美女黄网站色大片免费观看| 9色porny在线观看| 日韩精品青青久久久久久| 国内毛片毛片毛片毛片毛片| 熟女少妇亚洲综合色aaa.| 午夜激情av网站| 欧美午夜高清在线| 国产麻豆69| 一本综合久久免费| av在线播放免费不卡| 视频在线观看一区二区三区| 精品高清国产在线一区| 亚洲片人在线观看| 99香蕉大伊视频| 精品卡一卡二卡四卡免费| 国产成人系列免费观看| 午夜免费激情av| 成人欧美大片| av天堂在线播放| 黄频高清免费视频| 国产成人啪精品午夜网站| 欧美成人午夜精品| 亚洲av成人av| 精品日产1卡2卡| 国产精品98久久久久久宅男小说| 国产精品九九99| av片东京热男人的天堂| 中文亚洲av片在线观看爽| 十八禁网站免费在线| 免费在线观看亚洲国产| 国产精品免费视频内射| 90打野战视频偷拍视频| 亚洲免费av在线视频| 曰老女人黄片| 久久久久久久午夜电影| 久久草成人影院| 黑人巨大精品欧美一区二区mp4| 91精品三级在线观看| 国产成人一区二区三区免费视频网站| 成年版毛片免费区| 久久久久久大精品| 国产av一区在线观看免费| 亚洲成人久久性| 成在线人永久免费视频| 久久人人爽av亚洲精品天堂| 日韩成人在线观看一区二区三区| 欧美成狂野欧美在线观看| 99国产精品99久久久久| 两个人免费观看高清视频| 十八禁人妻一区二区| 国产成人免费无遮挡视频| 搡老岳熟女国产| 午夜福利在线观看吧| 午夜免费鲁丝| av欧美777| 久久午夜亚洲精品久久| 美国免费a级毛片| 人人妻,人人澡人人爽秒播| 欧美黑人欧美精品刺激| 大码成人一级视频| 亚洲国产精品合色在线| 久久精品国产亚洲av香蕉五月| 母亲3免费完整高清在线观看| 可以免费在线观看a视频的电影网站| 亚洲av片天天在线观看| 日本免费一区二区三区高清不卡 | www日本在线高清视频| 国产欧美日韩一区二区三| 久久久久九九精品影院| 亚洲天堂国产精品一区在线| 国产精品免费视频内射| 欧美+亚洲+日韩+国产| 成年人黄色毛片网站| 制服人妻中文乱码| 身体一侧抽搐| 亚洲久久久国产精品| 免费在线观看黄色视频的| 中文字幕久久专区| 一区二区三区激情视频| 久久久久亚洲av毛片大全| 日韩欧美国产一区二区入口| 99国产综合亚洲精品| 亚洲第一欧美日韩一区二区三区| 国产精品免费视频内射| 亚洲精品美女久久av网站| 可以在线观看的亚洲视频| 男男h啪啪无遮挡| 国产三级在线视频| 国产精品自产拍在线观看55亚洲| 国产成人一区二区三区免费视频网站| 亚洲av片天天在线观看| 精品国产亚洲在线| 亚洲视频免费观看视频| 麻豆av在线久日| 法律面前人人平等表现在哪些方面| 欧美不卡视频在线免费观看 | 最新在线观看一区二区三区| 麻豆一二三区av精品| 成人特级黄色片久久久久久久| 久久精品aⅴ一区二区三区四区| 免费女性裸体啪啪无遮挡网站| 久99久视频精品免费| 看免费av毛片| 精品一区二区三区视频在线观看免费| 午夜福利一区二区在线看| 国产亚洲精品久久久久5区| 69精品国产乱码久久久| 日韩大尺度精品在线看网址 | 18禁美女被吸乳视频| 成人三级做爰电影| 亚洲av五月六月丁香网| 琪琪午夜伦伦电影理论片6080| 免费久久久久久久精品成人欧美视频| 国产男靠女视频免费网站| 亚洲精品久久国产高清桃花| netflix在线观看网站| 久久精品国产清高在天天线| 精品日产1卡2卡| 久久久精品欧美日韩精品| 法律面前人人平等表现在哪些方面| 精品电影一区二区在线| 午夜免费激情av| 熟妇人妻久久中文字幕3abv| 视频区欧美日本亚洲| 免费久久久久久久精品成人欧美视频| 国产精品久久久久久亚洲av鲁大| 久久久国产成人免费| 老司机在亚洲福利影院| 香蕉丝袜av| 啦啦啦观看免费观看视频高清 | 中文字幕最新亚洲高清| 日韩 欧美 亚洲 中文字幕| 亚洲一卡2卡3卡4卡5卡精品中文| 成年版毛片免费区| 男女之事视频高清在线观看| 麻豆一二三区av精品| 婷婷六月久久综合丁香| 欧美黄色淫秽网站| 12—13女人毛片做爰片一| 免费人成视频x8x8入口观看| av电影中文网址| 一二三四社区在线视频社区8| 欧美另类亚洲清纯唯美| 色在线成人网| 亚洲人成伊人成综合网2020| 一区二区三区高清视频在线| 在线观看免费日韩欧美大片| 一二三四在线观看免费中文在| 天天添夜夜摸| 日日夜夜操网爽| 久久婷婷人人爽人人干人人爱 | 少妇被粗大的猛进出69影院| 熟女少妇亚洲综合色aaa.| 日韩精品青青久久久久久| 嫁个100分男人电影在线观看| 99久久99久久久精品蜜桃| 88av欧美| 欧美大码av| 国产又爽黄色视频| 国产精品秋霞免费鲁丝片| 精品国产亚洲在线| 高清毛片免费观看视频网站| 欧美精品亚洲一区二区| 欧美日韩乱码在线| 搡老熟女国产l中国老女人| 深夜精品福利| 国产精品一区二区在线不卡| 一区二区日韩欧美中文字幕| 美女扒开内裤让男人捅视频| 亚洲国产精品sss在线观看| 99在线视频只有这里精品首页| 国语自产精品视频在线第100页| av在线天堂中文字幕| 午夜免费鲁丝| 男女床上黄色一级片免费看| 天堂影院成人在线观看| 男女做爰动态图高潮gif福利片 | 欧美日本亚洲视频在线播放| 老司机午夜十八禁免费视频| 此物有八面人人有两片| 国产极品粉嫩免费观看在线| 12—13女人毛片做爰片一| 一边摸一边抽搐一进一小说| 九色亚洲精品在线播放| 亚洲黑人精品在线| 不卡av一区二区三区| 欧美日韩中文字幕国产精品一区二区三区 | 女性被躁到高潮视频| 免费高清在线观看日韩| 午夜日韩欧美国产| 91成年电影在线观看| 黄色a级毛片大全视频| 国产免费av片在线观看野外av| 老司机午夜福利在线观看视频| 久久欧美精品欧美久久欧美| 中文字幕人妻熟女乱码| 午夜视频精品福利| av福利片在线| ponron亚洲| 男人的好看免费观看在线视频 | 久久久久久久久中文| 日韩欧美三级三区| 伦理电影免费视频| 国产欧美日韩一区二区三| 欧美日韩亚洲国产一区二区在线观看| 美女午夜性视频免费| 极品人妻少妇av视频| 老熟妇仑乱视频hdxx| 在线观看免费日韩欧美大片| 国产精品一区二区精品视频观看| 国产精品 国内视频| 757午夜福利合集在线观看| 亚洲狠狠婷婷综合久久图片| 色综合婷婷激情| 一二三四社区在线视频社区8| 国产精品一区二区在线不卡| 宅男免费午夜| 两个人看的免费小视频| 国产精品免费一区二区三区在线| 国产日韩一区二区三区精品不卡| 国产精品,欧美在线| 欧美中文综合在线视频| 欧美黑人精品巨大| 久久伊人香网站| 国产又色又爽无遮挡免费看| 精品日产1卡2卡| 成人三级黄色视频| 少妇的丰满在线观看| 亚洲全国av大片| 亚洲精品久久国产高清桃花| 亚洲av五月六月丁香网| 亚洲aⅴ乱码一区二区在线播放 | 精品卡一卡二卡四卡免费| 国产精品九九99| 精品国内亚洲2022精品成人| 久久精品影院6| 制服人妻中文乱码| 日本精品一区二区三区蜜桃| 亚洲欧美日韩高清在线视频| 人人妻人人爽人人添夜夜欢视频| 国产在线精品亚洲第一网站| 久久精品影院6| 夜夜躁狠狠躁天天躁| 亚洲,欧美精品.| 丰满人妻熟妇乱又伦精品不卡| 亚洲片人在线观看| 久久久久精品国产欧美久久久| 亚洲片人在线观看| 亚洲精品国产色婷婷电影| 午夜福利欧美成人| 成人18禁在线播放| 亚洲,欧美精品.| 国产日韩一区二区三区精品不卡| 国产精品二区激情视频| 看免费av毛片| 久久久国产精品麻豆| 真人做人爱边吃奶动态| 嫩草影院精品99| 午夜日韩欧美国产| 精品国产乱码久久久久久男人| 女人爽到高潮嗷嗷叫在线视频| 90打野战视频偷拍视频| 一本综合久久免费| 国产成人精品无人区| 熟妇人妻久久中文字幕3abv| 90打野战视频偷拍视频| 久久精品亚洲精品国产色婷小说| а√天堂www在线а√下载| 香蕉久久夜色| 日本免费a在线| 无限看片的www在线观看| 制服丝袜大香蕉在线| 中文字幕精品免费在线观看视频| av视频在线观看入口| 亚洲一区中文字幕在线| 一边摸一边抽搐一进一小说| 国产99白浆流出| 波多野结衣一区麻豆| 色哟哟哟哟哟哟| 中文字幕人妻熟女乱码| 婷婷精品国产亚洲av在线| 久久这里只有精品19| 伊人久久大香线蕉亚洲五| 99久久国产精品久久久| 波多野结衣av一区二区av| 亚洲成国产人片在线观看| 丁香欧美五月| 国产激情久久老熟女| 一区福利在线观看| 久久午夜综合久久蜜桃| 长腿黑丝高跟| 9191精品国产免费久久| 日本a在线网址| 激情在线观看视频在线高清| 一级,二级,三级黄色视频| 亚洲专区国产一区二区| 这个男人来自地球电影免费观看| 精品国产超薄肉色丝袜足j| 后天国语完整版免费观看| 久久久久久人人人人人| 桃色一区二区三区在线观看| 国产精品久久视频播放| 一边摸一边做爽爽视频免费| 午夜精品久久久久久毛片777| 日韩免费av在线播放| 99久久国产精品久久久| 国产精品久久久av美女十八| 欧美国产日韩亚洲一区| www.999成人在线观看| 脱女人内裤的视频| 99国产综合亚洲精品| 亚洲最大成人中文| 久久天躁狠狠躁夜夜2o2o| 亚洲人成网站在线播放欧美日韩| 精品欧美国产一区二区三| 99久久久亚洲精品蜜臀av| bbb黄色大片| 欧美日本亚洲视频在线播放| 亚洲男人的天堂狠狠| 欧美午夜高清在线| 啦啦啦韩国在线观看视频| 欧美日韩中文字幕国产精品一区二区三区 | 18禁观看日本| 国产精品亚洲av一区麻豆| 巨乳人妻的诱惑在线观看| 国产精品永久免费网站| 人人妻人人爽人人添夜夜欢视频| 亚洲中文日韩欧美视频| 亚洲无线在线观看| 熟妇人妻久久中文字幕3abv| 欧美成人一区二区免费高清观看 | 欧美丝袜亚洲另类 | 亚洲在线自拍视频| 亚洲人成77777在线视频| 一本大道久久a久久精品| 久久亚洲真实| 欧美日韩黄片免| 国产欧美日韩综合在线一区二区| 天天躁狠狠躁夜夜躁狠狠躁| 日本三级黄在线观看| 国产成年人精品一区二区| 精品久久久久久久人妻蜜臀av | 免费一级毛片在线播放高清视频 | 国产精品亚洲一级av第二区| 69精品国产乱码久久久| 无遮挡黄片免费观看| 日本三级黄在线观看| 男女床上黄色一级片免费看| 久久久久久久精品吃奶| 在线观看免费视频日本深夜| 一级作爱视频免费观看| 亚洲欧美日韩无卡精品| av天堂久久9| 黄色视频不卡| 亚洲自偷自拍图片 自拍| 中亚洲国语对白在线视频| 亚洲电影在线观看av| 国产国语露脸激情在线看| 亚洲自拍偷在线| 日韩欧美在线二视频| 88av欧美| av电影中文网址| 亚洲国产欧美一区二区综合| 老汉色∧v一级毛片| 很黄的视频免费| 男人舔女人下体高潮全视频| 欧美久久黑人一区二区| av有码第一页| 色老头精品视频在线观看| 黄片大片在线免费观看| 黑人巨大精品欧美一区二区蜜桃| 成人三级做爰电影| 99精品欧美一区二区三区四区| 男男h啪啪无遮挡| 满18在线观看网站| 亚洲一区二区三区色噜噜| x7x7x7水蜜桃| 国产主播在线观看一区二区| 亚洲欧美日韩高清在线视频| 久久人妻福利社区极品人妻图片| 亚洲欧美日韩另类电影网站| 国产国语露脸激情在线看| 啦啦啦免费观看视频1| xxx96com| 俄罗斯特黄特色一大片| 国产视频一区二区在线看| 操出白浆在线播放| 亚洲第一av免费看| 黄色a级毛片大全视频| 黄色视频,在线免费观看| 国产精品1区2区在线观看.| 国产熟女午夜一区二区三区| 美女大奶头视频| 国产人伦9x9x在线观看| 亚洲人成77777在线视频| 97人妻天天添夜夜摸| 真人一进一出gif抽搐免费| 亚洲自拍偷在线| 国产精品一区二区在线不卡| 露出奶头的视频| 9热在线视频观看99| 欧美乱妇无乱码| 女人高潮潮喷娇喘18禁视频| 久久久久精品国产欧美久久久| 国产精品日韩av在线免费观看 | 香蕉国产在线看| 亚洲精品一区av在线观看| 国产精品永久免费网站| 午夜福利免费观看在线| 国产精品99久久99久久久不卡| 中文字幕人妻熟女乱码| 国产精品香港三级国产av潘金莲| 免费在线观看日本一区| 男女之事视频高清在线观看| 妹子高潮喷水视频| 狂野欧美激情性xxxx| 亚洲视频免费观看视频| 韩国av一区二区三区四区| 免费看十八禁软件| 国产男靠女视频免费网站| 天堂影院成人在线观看| 99国产综合亚洲精品| 久久香蕉精品热| 精品无人区乱码1区二区| 午夜福利一区二区在线看| 热re99久久国产66热| 色播亚洲综合网| 999久久久国产精品视频| 欧美中文综合在线视频| 成人亚洲精品一区在线观看| 变态另类成人亚洲欧美熟女 | 国产主播在线观看一区二区| 精品久久久久久久人妻蜜臀av | 欧美性长视频在线观看| 午夜精品在线福利| 国产在线观看jvid| 夜夜躁狠狠躁天天躁| 亚洲七黄色美女视频| 国产一区二区三区视频了| 欧美一级毛片孕妇| 黄色视频不卡| 国产精品99久久99久久久不卡| 人人妻人人澡人人看| 国产蜜桃级精品一区二区三区| 波多野结衣巨乳人妻| 最近最新免费中文字幕在线| 韩国精品一区二区三区| 伦理电影免费视频| 免费看美女性在线毛片视频| 国产一区二区三区视频了| 色综合欧美亚洲国产小说| 国产一区二区在线av高清观看| 亚洲午夜精品一区,二区,三区| 18禁黄网站禁片午夜丰满| 国产蜜桃级精品一区二区三区| 9191精品国产免费久久| 午夜福利视频1000在线观看 | 两个人看的免费小视频| 一夜夜www| 久久久久久人人人人人| 久久伊人香网站| 天天添夜夜摸| 动漫黄色视频在线观看| 精品午夜福利视频在线观看一区| 国产一区二区激情短视频| 变态另类成人亚洲欧美熟女 | 国产私拍福利视频在线观看| 欧美日本视频| 久久午夜亚洲精品久久| av在线播放免费不卡| 中文字幕高清在线视频| 18美女黄网站色大片免费观看| 女人高潮潮喷娇喘18禁视频| 淫妇啪啪啪对白视频| av视频在线观看入口| 成人国产一区最新在线观看| 天堂影院成人在线观看| 国产伦人伦偷精品视频| 午夜福利高清视频| 日本在线视频免费播放| 香蕉丝袜av| 成人av一区二区三区在线看| 欧洲精品卡2卡3卡4卡5卡区| 国产av精品麻豆| 国产一级毛片七仙女欲春2 | 免费无遮挡裸体视频| 99久久国产精品久久久| 欧美激情 高清一区二区三区| 搞女人的毛片| 中文字幕人妻熟女乱码| 丰满的人妻完整版| 老司机深夜福利视频在线观看| 麻豆国产av国片精品| 久久精品aⅴ一区二区三区四区| 咕卡用的链子| 欧美乱妇无乱码| avwww免费| 国产熟女xx| 午夜精品久久久久久毛片777| 午夜福利一区二区在线看| 久久精品亚洲精品国产色婷小说| 一级作爱视频免费观看| 亚洲视频免费观看视频| 在线十欧美十亚洲十日本专区| 国产欧美日韩综合在线一区二区| 18禁国产床啪视频网站| 又黄又爽又免费观看的视频| 非洲黑人性xxxx精品又粗又长| 99精品欧美一区二区三区四区| 精品福利观看| 夜夜夜夜夜久久久久| 国产午夜精品久久久久久|